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  #1  
Old January 23rd, 2007, 07:05 PM
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Default Re: Generic Vehicle Slot Layouts

I really like that layout. To me says SFB all the way. Kana needs to get in here and look at this one. As for the total number of slots is this a one deck layout? I don't see how it could be so if it is the SE5 three decker than they are fine. If it is anything less it would be incompatible with the SFTC large hulls like the Juggernaut.
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  #2  
Old January 23rd, 2007, 07:12 PM
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Default Re: Generic Vehicle Slot Layouts

Decks are just a duplicate layer of the slot layout; we have no direct control over what decks 2 and 3 look like.

The ship layout has 72 slots. The stock dreadnought layouts range from about 50 to about 70 slots total (with the Abbidon predictably fatter than all at 80 slots), so at least for stock, there should be plenty of slots available.

You can make the juggernaut use a base layout (88 slots, more than all stock races) if you need more slots. If you need even more, nothing stops you from using the slot modder to add another hull entry to the file with 20 more slots or so. If we ever get a neostandard se5 going, we can perhaps include a huge ship layout in the file.

Here is the base layout for reference:

http://www.spaceempires.net/files/temp/baseslots.gif
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Old January 23rd, 2007, 08:31 PM
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Default Re: Generic Vehicle Slot Layouts

Why would a mod or TC have to adjust itself for an image pac? As I see it the slots should be built with enough flexibility that players don't need to adjust the ships to play with their favorite mod. Why should a modder be forced into changing a ship set made by another person just because the standard (which you are attempting to set now) was made without consideration of larger ships? As a modder I am not about to screw with another persons labor of love. Frankly I am offended that you think I should have to.

Now as I said before the number of slots should be fine for one of my Juggernauts. I am willing to bet my ship size to component size is one of the largest that will be seen in some time.
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Old January 23rd, 2007, 09:37 PM
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Default Re: Generic Vehicle Slot Layouts

The reason why mods must override the slot layouts is to put a damper on cheatsets and ensure the game is fair.

What would be useful is a set of layouts for each size;
tall, wide, and round. You could then have racial traits decide what kind of layout your ships use.
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Old January 23rd, 2007, 09:45 PM
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Default Re: Generic Vehicle Slot Layouts

Looks fine to me. I'll probably use it for the generic slot layout in the Balance Mod. I'll think about giving you some credit, but then again it does sort of look like some images I cooked up before release.
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Old January 24th, 2007, 06:24 AM
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Default Re: Generic Vehicle Slot Layouts

PES:
Huh? This has nothing to do with shipsets or image packs, and everything to do with the generic slot override file (Override_InvConfiguration_Slots.txt) that modders can use to have shipset-independent slot layouts. No shipsets get altered anywhere by this. I'm not attempting to set a standard for shipsets; I am only trying to create a better Override_InvConfiguration_Slots.txt file.

SJ:
What would be useful is a set of layouts for each size;
tall, wide, and round. You could then have racial traits decide what kind of layout your ships use.


Hmm... not a bad idea, but maybe that is something more suited to a mod that actually uses them.

Kwok:
Well, you never posted that for public consumption. Just getting the ball rolling.
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Old January 24th, 2007, 10:07 AM
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Default Re: Generic Vehicle Slot Layouts

Really. It won't affect any shipsets? Ok we will see but I think you are being short sited and only considering this from one point of view. Fyron's.
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Old January 24th, 2007, 04:29 PM
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Default Re: Generic Vehicle Slot Layouts

I am completely confused as to what you are talking about... Are you questioning the validity of the slot override file in principle? Are you questioning the goal of replacing the Abbidon slot layouts used currently with something more generic? Are you questioning my suggestion to add a new size to the _override file_ if your mod is using the override file and you have a super-huge hull size that needs more slots?
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Old January 23rd, 2007, 07:13 PM
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Default Re: Generic Vehicle Slot Layouts

Yes with the armor slots out to the sides, it does look alot like an SFB SSD. Yet Armor in SEV is damaged before anything else, and is not directional. So this is just for looks and for ease of viewing. Now if we could just have the actual ability to rename the slots and what they can hold that would be a great help.

I'm certainly considering someform of directional leaky shields/armor thing for both of my mods, and slot layout with directional damage will be very important to the end.

Currently I can't get the slot modder to work right. It worked fine on the demo, but at the momement I'm having a brain fart on it...
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Old January 23rd, 2007, 07:17 PM
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Default Re: Generic Vehicle Slot Layouts

Yeah, it looked kind of ugly with armor slots way off to one side (top/bottom).

You could modify these layouts to leakiness by modding the armor slots to outer hull.
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