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Old January 24th, 2007, 12:12 AM
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Default Re: This game is no SEIV

Shang, I used to play those games as well, but remember those were turned-based, not real time. I have played computer games that used firing arcs as well and enjoyed them. The point I'm trying to make here is that you could have 50,60 or 100 or more ships that look a like, but need to be used in a different ways because of their design. This can get confusing. Take one look at Starfury, that game had firing arcs and directional damage. Do you really want to try and control 50 such ships all at the same time?

Raapys, Isn't the purpose of having tactical combat is so you can manually control your fleets. If I want the AI to handle all my combat I will just play GalCiv2, because the AI is far superior to SEV. I have played RTS games where I did control over 50+ units and through the use of key bindings, unit consistency and an efficient UI I was able to maintain control of all my units. It got hectic but it wasn't cumbersome.
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