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  #1  
Old January 24th, 2007, 10:01 AM
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PaoloZ PaoloZ is offline
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Default Re: Guarding thugs

Some mages are pretty tough on their own: I'm playing EA Atlantis and there are those nice Basalt Kings.
I have seen the guards react to assault only if the enemy is in melee range. i.e.: if there are 10 guards and only one of them has an enemy in range, it will land some timid blow (apparently they don't attack every round... but I could be wrong) while the other keep standing still, leaving their comrade to their fate.
So you have this group of guards getting killed one after another, just beacuse enemies mass on the first unit they encounter while the guards mass on their commander (but I guess that should be the task of a bodyguard troupe anyway).
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Old January 24th, 2007, 01:45 PM

Actuarian Actuarian is offline
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Default Re: Guarding thugs

If you have a decent sized group defending, it will act as a buffer between the enemy troops and the commander. This can be a particularly good if you have a HP weak magic user and/or you are fighting flying troops. Otherwise your magic user can be killed before he casts many (or sometimes any) spells.

I have used the random event generated militia for this defense. Even if their morale breaks they still are a temporary distraction for the enemy, and can make the difference between the mage surviving or dying; this in turn can make the difference between winning or losing a battle.

Assuming you place your spell casters near the back of your troops, I think this tactic should also help against enemy archers shooting at the rear by providing some extra targets.
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Old January 24th, 2007, 02:42 PM

RonD RonD is offline
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Default Re: Guarding thugs

While expanding with EA Agartha I'd send 1 oracle plus 15-20 Ancient Ones set on guard. Everyone was positioned way in the back, and the mage scripted divine bless, summon earthpower, 3x bladewind.

The Ancient Ones held their ground while the bad guys walked through the teeth of the blade winds. Whatever got through was handled by guards.
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Old January 25th, 2007, 03:12 AM

alexti alexti is offline
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Default Re: Guarding thugs

Guard commander is a great order to keep your troops out of fights. Often you have few elite troops/SC who can handle the enemy, but to siege enemy you need much larger army (which you certainly don't want to lose). So most of troops can be set to guard some commanders who stay in the back. I think they will also cheer for your real troops while on guard
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