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  #1  
Old January 24th, 2007, 06:40 PM
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Default Re: Generic Vehicle Slot Layouts

Wow that is completely and totally dumb...the more I look at the SEV combat system, the more I ask myself WTF!?!

Why even have directional damage at that point. You would have to destroy the front outer components, before you could destroy the rear inner components, if you attack from the rear. That just doesnt make any sense what so ever...Did it work the same way in Star Fury? I got the impression of SF damage as being directional, along with the shields being directional as well...
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Old January 24th, 2007, 06:42 PM

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Default Re: Generic Vehicle Slot Layouts

Fortunately its easy enough to fix- you just use a layout that doesn't HAVE any inner hull slots.
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Old January 24th, 2007, 06:47 PM
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Default Re: Generic Vehicle Slot Layouts

Yes, but I want the directional damage to also have directional protection. If all the slots are the same, how does the 'shield' protect first, before another component on that side gets hit?

Actually I think from reading something SJ posted elsewhere on using 'leaky shields' as 'damage absorbtion' would work, because the absorbtion would happen before damage I think, but I dont believe the absorbtion is directional...

See the important thing here is directional...which if there is no good reason to use it, then we don't really need the slot layouts, and can go back to the old SEIV component layout.
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Old January 24th, 2007, 07:00 PM
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Default Re: Generic Vehicle Slot Layouts

What kind of system do you think would be good to implement for this? I would think making damage to armor directional but how would the shields work? Directional by creating a fourth component slot maybe? You will have shield slots, armor slots, outer slots, inner slots and damage will be applied directionally in that order.
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Old January 24th, 2007, 07:02 PM

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Default Re: Generic Vehicle Slot Layouts

Uh, I'm not sure what you're getting at. Damage goes like this:

Shields. All shield points must be down before the Armor is hit. Not directional.
Armor. All armor points must be gone before the Outer Hull is hit. Not directional.
Outer hull. All hull points must be gone before the Inner Hull is hit. Directional.
Inner hull. Directional.

It doesn't matter if all the slots are Outer Hull, because the damage is still directional. The damage isn't leaky in the SE4 sense, but losing all the 'internal armor' on the left side means another hit there will cause damage to the left-hand components, while a hit on the RIGHT side will still hit the undamaged armor there.
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Old January 24th, 2007, 07:14 PM
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Default Re: Generic Vehicle Slot Layouts

Quote:
Phoenix-D said:
Uh, I'm not sure what you're getting at. Damage goes like this:
Who me or Kana? Mine was a suggestion for an improved system we would need to ask Aaron for.
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Old January 24th, 2007, 07:15 PM

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Default Re: Generic Vehicle Slot Layouts

Kana.
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Old January 24th, 2007, 07:23 PM
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Default Re: Generic Vehicle Slot Layouts

Do you think my suggestion holds any merit? Maybe asking for directional damage isn't enough. I wonder how hard it would be to ask for directional layered damage? You know what I mean? Blow out the right side shields damage goes to: right side armor --> right side outer --> internal -->left side outer --> left side armor --> left side shields. I suppose once you blow out the internals the rest becomes almost pointless.
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Old January 24th, 2007, 08:44 PM
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Default Re: Generic Vehicle Slot Layouts

Quote:
Phoenix-D said:
Uh, I'm not sure what you're getting at. Damage goes like this:

Shields. All shield points must be down before the Armor is hit. Not directional.
Armor. All armor points must be gone before the Outer Hull is hit. Not directional.
Outer hull. All hull points must be gone before the Inner Hull is hit. Directional.
Inner hull. Directional.

It doesn't matter if all the slots are Outer Hull, because the damage is still directional. The damage isn't leaky in the SE4 sense, but losing all the 'internal armor' on the left side means another hit there will cause damage to the left-hand components, while a hit on the RIGHT side will still hit the undamaged armor there.
But as I've asked before...what determines what gets hits first either directonally, or by outer/inner slots? The biggest component, alphabetical, random? If its random, then you could lose a gun before you lose your armor.
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Old January 24th, 2007, 10:21 PM
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Default Re: Generic Vehicle Slot Layouts

Shields as one big single number go first.
Then armor gets damaged, in order of placement.
Then Outer hull slots get hit. Directionally.
Once all outer hull slots are dead, then Inner hull slots get hit. Directionally.

Outer before inner is highest priority. Directional then decides between all the ties.

Example;
Getting roasted alive from the back. Outer hull components get vaped one by one... the bottom row goes first, then row by row up to the top. Now all outer hull components are dead and all inner hull components are intact.
Then the damage destroys inner hull components on the bottom row. Then row by row to the top. Then all components are dead and your ship explodes.


SO, when designing ships in GGmod, you put all your armor on the edge-most slots, and squeeze your real components into a small cluster in the middle.
Since the armor is packed onto the top row, the bottom row, the left column and the right column, one of those four will get hit first by a weapon.

Now, if you are hit from the left, all of your leftmost armor will be hit first. But the rightmost armor will be hit last. The internals aren't too happy about the latter.

Now, if you put the armor in the upper left corner, it will be both above and left of your internals! This provides protection from both directions.
The downside is that GG layouts are round, so there aren't corners to put armor into. You can fit some in that general area, but it makes for a very small safe-zone since the armor will be halfway to the middle from both sides.
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