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January 24th, 2007, 06:53 PM
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Re: Updated mod: The Babylon Project
Although I hardly play the Victory Class I don't think that Shadows and the Victory Class co-existing in the same time period break the game...
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January 25th, 2007, 08:06 AM
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Re: Updated mod: The Babylon Project
* Ideally it'd be nice to have the Drakh replace the Shadows for the Victory mission, although I'm not altogether sure how to accomplish that. I could give both races a 'never' flag and then only activate one or the other for the different ships, but I don't know if their fleets would be placed in random positions or if I would need to actually define starting points for their fleets.
* As far as adding in the aliens from the Legend of the Rangers? I'm a fan of Babylon 5 and all, but I couldn't really stomach that one. Andreas Katsulas was about the only shining beacon of light in that movie. Might do it, though I'd need to find a good image of the Hand ships because I can't draw worth a damn myself.
* EA GOD Satellites? Sounds good. The only image I've found so far isn't a top down view so it may look out of whack if I put it in. I'll see how it works out.
* With the Delenn/Garibaldi Clarke thingie, if you're returning to B5 it maybe because some variables are set to '0' when at Epsilon Eridani. Psientist had had it in there originally I assume to make sure those variables started out at a 0 state, otherwise I guess changed variables can carry over from game to game somehow. It wasn't a problem before because you never had to return to B5 until you retired. I'll have to do something to get that action to only trigger once.
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January 26th, 2007, 06:30 PM
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Re: Updated mod: The Babylon Project
Yes, it seems tough... For me the LOTR was strange too, but no other biggies around are they?
Connecting to the big guys: I have never met the Vorlons. Are they in somewhere? How can I meet them? If I go to black holes the most I got is some lame weapon... How about a beacon which would summon the eg Walkers of Sigma-957?
Idea about trading: There is this mantis like Thrakallan race, how about them? Or the smugglers whith whom Sheridan -Ivanova made a deal in the series about supplying B5. Wouldn't it be fun to have the trading back?
And also there is this race, the Streib (the abducting aliens)I would wery much like to banish them more then once :-)
Oh, and what about having Bester as a weapon against the Battlecrab. He could stall one.
And my favourite: how about the Shadow-modified Omega destroyers? fighting or finding one?
Stop dreaming Chabex...
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January 27th, 2007, 08:27 AM
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Re: Updated mod: The Babylon Project
Actually some of the things you mentioned are already implemented in the game. I don't want to spoil the game, but the Walkers do make an appearance, though not as a summonable ally. There gift is something much more powerful...
There is a race that trades with you, but they don't make an appearance everytime. I can't find any useable image of a streib ship, and as mentioned before I couldn't draw my way out a paperbag. My ability to add races in game is limited by what ship schematics have already been produced elsewhere.
With passengers they really don't do all that much except hang out in your ship. It was tried before to give Bester hypervision so you could at least find cloaked shadow ships, but that doesn't work and there's really no effect in game (that I know of) that would be able to stall or stun ships, otherwise I would've thrown in a tractor beam by now.
The Shadow Omegas sound cool, those didn't cloak did they? Cause I think that'd be a nearly unstoppable ship right there. If they do make it in I'd rather they only appeared in a more fleshed out EA Civil war quest.
Funny, now that I see it written like that, 'LOTR', it makes me remember how many similarities there are between Tolkien and B5.
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January 27th, 2007, 12:43 PM
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Re: Updated mod: The Babylon Project
Yes, I just met the Vree- nice little fellas. Why? They helped me to defeat the Shadows!!! I summoned them during the fight. Bright idea, it was I must say.
As I remember, the Vree ships use some kind of antimatter-projectile weapons don't they? It would be nice to have weapons (at least by the look) like in the show. If I remember they must have at least 5 of this guns, they look powerful when firing- real spitfires :-)
About the Shadow Omegas: I couldn't recall them cloaking. As I remember they "only" had organic hull armor and some über brutal particle cannons (green ray)
One more thing: Sometimes I somehow manage to disable a ship. It just spins there, all systems down.
Wouldn't it be fun to board them? Is it possible anyway? Imagine: A Centaury Vorchan, or even a Drakh Cruiser in your fleet :-)))
LOTR: lol
What about B5: TLT? I can't wait...
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February 7th, 2007, 10:54 AM
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Re: Updated mod: The Babylon Project
Will we be seeing another update of the B5 mod soon?
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February 8th, 2007, 07:06 AM
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Re: Updated mod: The Babylon Project
Short answer: Might be awhile
Long Answer:
Unfortunately it will be a while before I get another release ready. I had barely started with the new update when disaster struck! Well not quite a disaster, but apparently a hard drive on my computer is going bad (many cyclic redundancy errors and unreadable files). So its been a mad dash to backup all my music, video, pr0n, warez, games, whathaveyou. You'd be surprised how slow a process it is trying to backup 230 some odd gigs worth of stuff onto dvds on my off hours before and after work. Nearly done with that and then a hard drive swap.
Apart from that I've been doing some job hunting and then there's a story or three I'm writing for a local zine my friends and I are working on. So for now all I can say is possibly sometime in the next month, maybe. 
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