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January 25th, 2007, 06:01 PM
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Captain
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Join Date: Sep 2005
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Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Ironmanbc said:
To be honest we dont need an expansion pack (I myself am too busy playing the mods that people make)
besides there is the TMD mod and thats just for the A.I anyways
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I STRONGLY disagree with you here !!!
" WE" would very much like to see just such an Expansion Pack. The various things listed so far by Urendi Maleldil, Gandalf Parker,and the others are a perfect example that there IS just such an interest out there.
I personally think this thread is on the right track, and would be more than willing to offer whatever help and material I can.
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January 25th, 2007, 06:09 PM
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Shrapnel Fanatic
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Re: [Planning] Unofficial SEIV Expansion Pack
Nothing we could do would really be "expansion pack" material, however (at least, in the real sense of an expansion pack, not the atrocities some big companies call "expansions"). An expansion pack would necessarily add much in the way of new hard code abilities and such.
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January 26th, 2007, 03:45 AM
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Shrapnel Fanatic
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Re: [Planning] Unofficial SEIV Expansion Pack
This effort would be more along the lines of an ADD ON pack.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 26th, 2007, 02:06 PM
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Shrapnel Fanatic
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Re: [Planning] Unofficial SEIV Expansion Pack
Since the basic SEIV is something like 100 stars, 8 nations, and loads of other low settings that many of us might not even remember; I will certainly think of it as an expansion 
But you are probably right. Add-On might work for sales.
Whoever wants to do the work can upload it to CafePress on a free account and let people go there to buy it. Id have no problem paying 10 or 20 dollars for it. And it certainly wouldnt bother me if the person got some dollars for the work.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 26th, 2007, 03:09 PM
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Shrapnel Fanatic
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Re: [Planning] Unofficial SEIV Expansion Pack
Of course, then they'd have to pay everyone that contributed parts... plus the whole bad mojo for selling mods thing. I certainly wouldn't want my work included in a pay-for mod.
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January 26th, 2007, 04:35 PM
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Major
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Join Date: Oct 2000
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Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Gandalf Parker said:
Whoever wants to do the work can upload it to CafePress on a free account and let people go there to buy it. Id have no problem paying 10 or 20 dollars for it. And it certainly wouldnt bother me if the person got some dollars for the work.
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Hmm. That's an interesting idea. I hadn't thought of selling the mod. I remember Hadrian got permission from Malfador a long time ago to sell the Ultimate Mod.
There are a lot of third-parties that sell game add-ons for games like Microsoft Flight Simulator, so why not for SEIV? The trick would be to work out some sort of percentage-based revenue sharing thing with each contributor... complicated, but do-able. Plus it would be an interesting way to give back to all you SE4 modders that have been ou there for like ever.
What do you guys think? Is trying to sell a mod like this something you'd be interested in, or is it not worth the hassle?
It's probably too much work to make sure everybody gets their fair share. Besides, no one's going to be making handfuls of cash, since there will hopefully be a whole bunch contributors and SE4 is an older game with an audience that's largely moved on to SE5. But who wouldn't love getting an extra quarter in the mail each month? If you save up, you can buy a candy bar.
By the way, I thought you could only sell mugs and stuff on Cafe Press.
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January 26th, 2007, 05:21 PM
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National Security Advisor
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Re: [Planning] Unofficial SEIV Expansion Pack
Hadrian got permission to sell the mod in the sense to cover the shipping costs - not for profit.
If it were ever possible to charge money for such a mod, I would think the cash would have to go to something like PBW.
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January 26th, 2007, 07:57 PM
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Major
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Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Captain Kwok said:
Hadrian got permission to sell the mod in the sense to cover the shipping costs - not for profit.
If it were ever possible to charge money for such a mod, I would think the cash would have to go to something like PBW.
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Great suggestion. That's actually a better idea. It would support the SE4 community as a whole, plus it would be easier to manage the money because it would all be all be going to the same place. Brilliant!
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February 1st, 2007, 05:50 PM
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First Lieutenant
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Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Captain Kwok said:
Hadrian got permission to sell the mod in the sense to cover the shipping costs - not for profit.
If it were ever possible to charge money for such a mod, I would think the cash would have to go to something like PBW.
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Kwok is right, my permission only extended to recovering the costs of making the CD's and mailing them because, at that time, online distribution was cost prohibitive for me. I wasn't gonna make a penny off of it.
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January 26th, 2007, 10:32 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: [Planning] Unofficial SEIV Expansion Pack
Urendi Maleldil said:
What do you guys think? Is trying to sell a mod like this something you'd be interested in, or is it not worth the hassle?
Selling mods is anathema to the very concept of modding. Asking for donations is fine, but mods are meant to be free...
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