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January 25th, 2007, 06:38 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Generic Vehicle Slot Layouts
Quote:
Suicide Junkie said:
...forward armor starts getting damaged from hits to the rear, your entire crew will be far to busy being dead...
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Yes I could see how this would be considered a full time job. But do I still have keep them on the imperial payroll? What about tax time? Who pays the medical and dental and 401K? I don't think I like the direction you are going with this!
Fyron what was the point of your slot thingy? Are your slots to small and you want to them all bigger?  Why not just leave it up to the modder to make one if they need one at all?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 25th, 2007, 06:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Generic Vehicle Slot Layouts
Nobody HAS to use it... much like nobody has to use the imagemod, or FQM.
Its just there and available and better than the stock stuff. Probably good for a base for modders to tweak to their own uses too.
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January 26th, 2007, 03:14 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Generic Vehicle Slot Layouts
Quote:
President_Elect_Shang said:
Fyron what was the point of your slot thingy?
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Basically he is just making a generic slot layout that can overide what is ever in any shipset to be used in a mod, so that all races have an equal and similar set of slots to use for their ships. Its a balance thing...
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January 26th, 2007, 03:46 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Generic Vehicle Slot Layouts
After playing around with the slot editor I am all for having generic slot designs.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 26th, 2007, 11:00 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Generic Vehicle Slot Layouts
Quote:
Atrocities said:
After playing around with the slot editor I am all for having generic slot designs.
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Gee it's almost like Fyron is setting the standard? Wow that sounds familiar... I hate it when I'm right, then again I did spend five years studying human behavior you think I might have some clue as to what the heck I'm saying. 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 26th, 2007, 02:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Generic Vehicle Slot Layouts
*rolls eyes* The only "standard" I am trying to set is the default override file. What ship set authors choose to do with their own slot layout files is of no concern.
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January 26th, 2007, 04:48 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Generic Vehicle Slot Layouts
Quote:
Imperator Fyron said:
*rolls eyes*...
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What happened to the roll eyes (  )? Was that because this one  is kinda dorky? I want my rolling eyes mister! Dorky as in the eyes don't really roll.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 31st, 2007, 02:20 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Generic Vehicle Slot Layouts
Fyron,
Since you site is down, can you e-mail me the file with the slots? I want to add it in the Balance Mod update tomorrow.
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