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Old January 26th, 2007, 03:09 AM
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Default Re: Directional Damage Discussion

Quote:
Captain Kwok said:
To be fair, SE:V damage is the same as SE:IV, except with the little embellishment of directional damage for internals.

One thing no one seems to mention is the vast improvement in balance for battles of equal forces.
I dont really see how this is an improvement of SEIV. The directional damage isnt really directional, if I have to rip the skin (outer slots) of the ship off before I can get to the guts (inner slots). Unless I'm still not grasping the concept.

What I would like to see, is something PES mentioned in the other thread, was that basically the damage layers go something like this...

100 points of damage hitting the left side.

Say you shield soaks up 25 points.
Then your armor absorbs 25 more points, that leaves 50.
There are two outer rows of components. 1st row, component 1 soaks up 20 points. 2nd row, component 2 soaks up 10 points. This leave 30 points of damage, there are 2 inner rows. 1st inner row components absorbs 10. 2nd inner row component soaks up 10. This leaves 10 points of damage. Now the heading out of the middle of the ship to the right side outer row 2 component takes 10 and the damage is now zero. If there had been more damage, then it could have possibly destroyed something else in the right side outer row 1, then armor on the right side, then anything left would just blow threw the ship and cause no damage.

That is just one example.
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