.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 27th, 2007, 05:18 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Disbanding Units ?

If possible, give a commander an item that lets him lead troops underwater, give him as many militia as possible, send him to an underwater province, have him leave the province with the militia still there, enjoy as they drown.

If you can pull it off, it is a much easier way to kill, since there's no need to gather all the militiamen that fled the battle in which you were trying to get them killed.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #2  
Old January 28th, 2007, 06:40 AM

JulienLeo JulienLeo is offline
Private
 
Join Date: Jan 2007
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
JulienLeo is on a distinguished road
Default Re: Disbanding Units ?

Great idea Agrajag !!!
Gotta try that ... Well I am also a bit relieved cause I checked everywhere if there was a mean to disband unit and couldn't find it ... glad that it wasn't an oversight from my part *grins*
Reply With Quote
  #3  
Old January 28th, 2007, 08:52 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Disbanding Units ?

I think there really should be a disband button to let the soldiers go back to their home province. They could just be added (back?) to the population. Summoned units should of course disappear and undead turn back into corpses.
Reply With Quote
  #4  
Old January 29th, 2007, 11:23 AM

Aleph Aleph is offline
Corporal
 
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
Aleph is on a distinguished road
Default Re: Disbanding Units ?

LA Ermor has got a lot of options for dealing with such undesirables. Wind of Death, Burden of Time, Harvester of Sorrows, etc.

If you don't have stuff to get your people underwater, you can also find a crap province with low supply and low pop (swamp, wastleland) and send your crap units there to pillage it to death. Then abandon them there - no people, no supply, they'll starve. It's slow, but everyone can do it.
Reply With Quote
  #5  
Old January 29th, 2007, 06:12 PM

danm danm is offline
Corporal
 
Join Date: Sep 2006
Posts: 64
Thanks: 1
Thanked 4 Times in 2 Posts
danm is on a distinguished road
Default Re: Disbanding Units ?

Quote:
Dedas said:
I think there really should be a disband button to let the soldiers go back to their home province. They could just be added (back?) to the population. Summoned units should of course disappear and undead turn back into corpses.
I'd be for this if it bumped unrest in the province they were in on dismissal.

unemployed soldiers tend to make naughty citizens.

It really WOULD be nice for the softer-hearted pretenders out there to have a way to stand down forces short of mass murder )
Reply With Quote
  #6  
Old January 29th, 2007, 08:06 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Disbanding Units ?

Agreed!
Reply With Quote
  #7  
Old March 25th, 2007, 09:44 AM

TirAsleen TirAsleen is offline
Corporal
 
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
TirAsleen is on a distinguished road
Default Re: Disbanding Units ?

Really good suggestions here, i hope they will be implemented once in a dom game. Disbanding units in a province, that increase unrest and slightly population seems a good idea, cause pillaging provinces is too powerful anyways.

10K province that is pillaged to some few hundred, can hardly ever repopulate back.
Reply With Quote
  #8  
Old March 25th, 2007, 10:37 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Disbanding Units ?

Quote:
TirAsleen said:
10K province that is pillaged to some few hundred, can hardly ever repopulate back.
Well, that kind of makes sense to me. 95% of the villagers have been slaughtered, and there's no guarantee that it won't happen again in the near future. It's not likely that anyone is going to want to move there.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #9  
Old March 27th, 2007, 01:32 PM
Hellboy's Avatar

Hellboy Hellboy is offline
Second Lieutenant
 
Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
Hellboy is on a distinguished road
Default Re: Disbanding Units ?

Quote:
danm said:
I'd be for this if it bumped unrest in the province they were in on dismissal.

unemployed soldiers tend to make naughty citizens.

It really WOULD be nice for the softer-hearted pretenders out there to have a way to stand down forces short of mass murder )
I very, very much want to see a disband troops ability.

However, at least for me, the whole purpose of the disband troops ability would be lost (or at least reduced) if it also increased unrest in a province. The whole point of a disband troops feature (to me) is to reduce mm. Since it is always feasible to get your useless troops killed off, and since doing so always involves some trivial/tedious work to do so, it matches the very definition of micromanagement. If unrest were increased, then whenever I disbanded troops I would then have to micromanage the province back to 0 unrest (since I don't use autotax).

So, I would certainly be for a disband troops feature with no side effects.

Adding pop back to the province sounds nice, but it does allow you to recruit lots of militia in one province (which you don't pay for in population) then add pop to that province or some other province. The net effect is that you can pay cash in order to grow population. Could be an unbalancing result.
Reply With Quote
  #10  
Old March 27th, 2007, 03:45 PM

TirAsleen TirAsleen is offline
Corporal
 
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
TirAsleen is on a distinguished road
Default Re: Disbanding Units ?

Disbanding units would certainly help the annyoing freespawn problem some nations like panagea and LE Ryleh do have as well.

Or LE Ermor when you get the "Zealot" Event. No hassle to think about strategies to kill your own troops anymore.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.