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January 28th, 2007, 10:00 AM
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First Lieutenant
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SEV command line execution
what are the command line thingys for se5?
I can't seem to find them in the docs or history.
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January 28th, 2007, 01:04 PM
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Re: SEV command line execution
I don't believe they have been released yet.
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January 28th, 2007, 03:38 PM
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Shrapnel Fanatic
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Re: SEV command line execution
PBW can handle SE5, so there must be some command line parameters available.
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January 28th, 2007, 04:24 PM
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Re: SEV command line execution
It's the same as SE4, except there are no "-" options and no mod path is used. You can actually run it with the "-" options and a mod path but SE5 will ignore them. I'm not sure why he didn't put instructions for this in the manual. He says in there you yoo can run it at the command line but doesn't explain how. If someone wasn't familier with SE4 they'd be pretty lost.
se5.exe "Savegame\gamename.gam" "password"
Geoschmo
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January 28th, 2007, 05:05 PM
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First Lieutenant
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Re: SEV command line execution
cool, thanks geo, that's what I'm after.
umn, now does anyone know how to run applications in a python script? it looks harder than I thought, and I can't seem to find any decent examples
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January 28th, 2007, 08:12 PM
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Re: SEV command line execution
Can you post all of the SE IV command line options or instructions? How do you access the command line?
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January 28th, 2007, 09:13 PM
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Re: SEV command line execution
Start -> Run -> Command
Command Line = DOS window for all intents and purposes here.
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January 28th, 2007, 10:15 PM
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Re: SEV command line execution
Quote:
Atrocities said:
Can you post all of the SE IV command line options or instructions? How do you access the command line?
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The SEIV command line options are listed in the History.txt file in the same folder as the Se4.exe file.
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January 28th, 2007, 10:19 PM
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Re: SEV command line execution
Thanks Geo, and SJ.
I assume there is a function or a batch file that you can use to execute X amount of turns? If so where can it be downloaded from?
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January 28th, 2007, 10:33 PM
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Re: SEV command line execution
The trick is waiting long enough for SE4 to finish processing one turn before your script kicks it again.
I'm pretty sure somebody wrote one for the AI competition thing.
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