.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old December 12th, 2001, 05:50 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Satellite question

quote:
Originally posted by CW:
One more question:

Any way to control which satellite gets hit first when being shot at and which one fires first when shooting?



Yes, you've hit on the problem. It's true that a satellite group is treated like a single 'ship' and only one combat sensor in the stack will help them all. I'm not so sure about ECM. When I stack sats with ECM and without I notice that the ones without get hit much more frequently. But anyway, there's no way to control what order sats get hit in. It used to be that they were destroyed in the reverse order of their placement so you could put the 'brain' sat first and then put armor-filled sats Last and have a sort of gigantic 'composite' battleship. Sometime in the patches it was randomized, though.

There is some good news. You can control how satellites fire their weapons by how you place them. The first sats in the stack will fire first. So typically you put the direct-fire weapon satellites first because direct-fire weapons hit immediately. And of course you put shield depleters before standard beams so they get the shields before the other weapons fire. Then you put seekers Last so they only target what is left after the direct-fire weapons have destoyed everything they can.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.