.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old January 30th, 2007, 02:12 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

The players who werent on the recieving end of my attacks might like an explaination of how I managed to pull this off since they didnt get to see it first hand. Long story short, I attacked every single non-water un-fortified VP province that was left on the map in a single turn. My forces included a load of heavily armed SCs, a couple of arch theurg hit-squads, and a pair of conventional armies. SCs and theurgs all cloud trap'd or teleported to their destinations and the regular armies just attacked as normal.

The SCs in question were 5 Harbingers and a single Angel of Wrath. These forces attacked every 2 and 3 vp province available. I basically invested every gem in my entire treasury summoning and equipping them very heavily. The key with them is that they had 3 Air magic! So, not only could the Cloud Trapezee but they could cast Mistform/Mirror Image in combat. Extremly potent!

In addition, 3 arch theurg hit-squads composed of 5-6 men each attacked the remaining 1vp provs that were too far to reach with conventional armies. I scripted them to spam Thunderstrikes and handed out about 70 air gems to them as a whole for spell boosting. An astonishing amount of gems, but hey - it got the job done.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.