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January 29th, 2007, 10:46 PM
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Tactical help - Giants versus atlantis
Hi guys,
I'm playing the demo and have had a little success on a small island map. However, I'm playing against Atlantis and can't get to attack him, unless I just take my ascendant by himself.
Is there any way of building ships, getting guys over to islands or sea squares if you are giants and don't have aquatic armies??
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January 29th, 2007, 10:59 PM
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Major General
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Join Date: Feb 2005
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Re: Tactical help - Giants versus atlantis
With water or air magic you can forge a variety of artifacts that enable you to enter the sea - you will need to research construction, first.
You can also use water magic to summon sea trolls, which can enter the sea and are quite powerful.
With death magic you can summon many undead that can enter the sea, but they are not usually effective by themselves.
Air and nature magic together will let you forge boats, but they only let you cross water, you can't fight in the water (for that you need water breathing.) If you have found a site that makes enchantresses, they can get air and nature together.
Hope that helps,
--TNDP
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 29th, 2007, 11:15 PM
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Re: Tactical help - Giants versus atlantis
I tried the water breathing ring and it will allow my leader over, but not his army?
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January 29th, 2007, 11:38 PM
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Re: Tactical help - Giants versus atlantis
Depends on the item. Each item provides water breathing to a certain number of units. For some items, just one unit.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 30th, 2007, 04:02 AM
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Re: Tactical help - Giants versus atlantis
I think you need sea kings goblet, construction 6.
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January 30th, 2007, 05:18 AM
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Re: Tactical help - Giants versus atlantis
Yes, but the demo only allows for level 4 magic
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January 30th, 2007, 08:36 AM
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Re: Tactical help - Giants versus atlantis
Then you need nature/water on your god to produce manuals of water breathing.
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January 30th, 2007, 09:23 AM
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Re: Tactical help - Giants versus atlantis
There may also be land (shore) provinces with aquatic units: Icthyids and shamblers, at least.
There are also air pills, but I don't remember if they're construction 4 or 6. Giants are more likely to have water anyway.
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January 30th, 2007, 10:45 AM
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Re: Tactical help - Giants versus atlantis
Icthyids are your best bet. They have an amphibious commander and troops too. Build a castle there.
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January 30th, 2007, 03:02 PM
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Re: Tactical help - Giants versus atlantis
Maz, dont fight water nations in the demo, seriously  It takes time and research to get past the land-water demo. Both of which are in short supply in the demo
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