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  #1  
Old January 30th, 2007, 12:17 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

There must be something I don't understand. Why would the model or boxes have anything to do with determining hits in combat?

I would think that the calculations and determination of hit/miss would be done by the game engine and a hit/miss decided; then the game graphics would be drawn to show a hit/miss as appropriate. Sounds fishy.
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Old January 30th, 2007, 12:54 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

You need hit detection for at least seeking weapons and collision avoidance.
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Old January 30th, 2007, 05:42 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

I disagree that it should involve models. Every object has a position, from which its range to other objects can be determined. That can be used for all weapons:

beams & PD (Range determines hit %, which is instantataneous)

seekers & warhead (Range = 0 = hit)


If there is a hit or miss, then the graphics engine should THEN be directed to draw it that way. The tail is wagging the dog here if graphics determine collisions in any way; and it can lead to it affecting hit percentages.
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Old January 30th, 2007, 05:54 PM

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Default Re: What Are Bounding Boxes and How Do I edit them

It doesn't, Slick. Check to 1.25 patch notes.

The idea is when the projectile hits you don't have it drawn on the other side of the screen from the target ship..
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Old January 30th, 2007, 05:58 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

ah. Now that makes sense. Just drawing it so that the player sees it. I knew there was something I didn't get. Thanks.
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Old January 31st, 2007, 06:15 AM

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Default Re: What Are Bounding Boxes and How Do I edit them

it's being done server side though, so PBW HAS to have all the shipsets installed, this is going to be a PITA for PBW admin.

it should have been set up so it was worked out on replay.
but aaron doesnt see it as enough of a problem to recode it.
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Old January 31st, 2007, 09:55 AM
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Default Re: What Are Bounding Boxes and How Do I edit them

I don't see why they have to have them installed. If a shipset is missing it is replaced by a generic one. How does that effect the person sitting at home processing their turn using Atrocities Klingon set. I don't get it are you saying the players are playing on the server itself? Otherwise combat will take place with generic sets which won't effect the combat results at all.
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Old January 30th, 2007, 01:55 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

Quote:
Slick said:
There must be something I don't understand. Why would the model or boxes have anything to do with determining hits in combat?

I would think that the calculations and determination of hit/miss would be done by the game engine and a hit/miss decided; then the game graphics would be drawn to show a hit/miss as appropriate. Sounds fishy.
From what I understand, it has nothing to do with the determination of hit/miss. It has to do with what a hit or a miss will LOOK like. You don't want a 'hit' to be several feet off the side of a ship, do you?
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Old January 30th, 2007, 02:41 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

Quote:
NullAshton said:
....You don't want a 'hit' to be several feet off the side of a ship, do you?
Well no; not several feet anyway. However, I would be just fine with several hundred meters! Say right on the side of their ship!
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