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December 15th, 2001, 09:37 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Artists, Shipset designers, and other creative types, please read.
Very nice work Mark. After your 2nd one I was going to ask if you could make the eyes a little bigger, but you did it in the third one before I could ask. Very close to what I had in my mind. Can you put some clothes on him? Remeber, Ohanna III has a fairly cold climate.  Do you do shipsets too?
Atrocities. Gizmo was great. I laughed my arse off!
Yes I need a shipset too, but I am not sure the work involved is quite the same as the little time I put into the NASY banner. Doesn't seem like it would be a fair exchange to me.
So I had the idea for the contest kind of tounge-in-cheek, but I do intend to keep my end of the deal with the artist for whichever one I choose.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 15th, 2001, 09:59 PM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: Artists, Shipset designers, and other creative types, please read.
http://irregulars.org/leonine_clothed.jpg
How's this? Utility space suit style, available in a range of colours.
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December 15th, 2001, 10:29 PM
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Major
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Join Date: Apr 2001
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Re: Artists, Shipset designers, and other creative types, please read.
Well here's my first attempt for a race pic.
http://se4kdy.cyberwars.com/temp/daitoon01.jpg
About the ships, you said used the Norak most times. Would you like the ships to resemble the Noraks either in their shape or color scheme?
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December 16th, 2001, 12:03 AM
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National Security Advisor
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Re: Artists, Shipset designers, and other creative types, please read.
I really like Mark's third attempt with the space utility suit - very nice.
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December 16th, 2001, 02:53 AM
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Corporal
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Re: Artists, Shipset designers, and other creative types, please read.
Idea #1 for ship set;
hope I still think this looks OK after I've had some sleep
http://irregulars.org/ship_a.jpg
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December 16th, 2001, 06:14 AM
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National Security Advisor
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Re: Artists, Shipset designers, and other creative types, please read.
Mark, excellent race pic. Very nice.
The ship is interesting. Very original.
Oh, and by the way. I didn't mean anything bad by asking before if this was all your work. I was just amazed at how fast you were able to crank them out. I hope I am not keeping you up at night.
Andrés, I am not set on the Norak. That was simply my favorite of the original races that came with the game.
Your race pic is nice. Looks a little like Atrocities cat though.
Geoschmo
[ 16 December 2001: Message edited by: geoschmo ]
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I used to be somebody but now I am somebody else
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December 16th, 2001, 07:38 AM
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General
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Re: Artists, Shipset designers, and other creative types, please read.
I'd like to know why there is so much race/shipset creating and hardly any new components or facilities. There are all sorts of images we could use.
A decent 'armored bulkhead' image is the first component that comes to mind for me. An internal reinforcement, as used in several popular mods, should look different than an external armor plate. Organic and crystalline armor flavors should be included in the project.  Also, just larger/heavier looking Versions of the existing armor for 'capital ship' Versions of armor. Missiles with funky looking warheads for various special weapon types are another obvious component that no one seems to have made. Plague armed missiles anyone? Or neutron bomb tipped missiles? Any number of new styles in beam weapons are possible. There is a very clear sameness about the weapons in the default set. There are many other ways to depict a beam weapon.
Quite a few of the facilities images are re-used even in the default configuration of the game. Where are the new images? Surely the people who enjoy making all these ship sets so much can make some facilities? We could use 'specialty' faciltities to go with the racial techs, for example. Shiny, multi-faceted buildings for crystalline techs... Textured, multi-lobed and rounded buildings for organic techs... and just lots more distinctively different 'ordinary' buildings to relieve the re-usage of the default set.
Does someone have to offer money to get these made, too?
[ 16 December 2001: Message edited by: Baron Munchausen ]
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