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  #1  
Old January 30th, 2007, 06:36 PM
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Default Re: 10 player hosted middle era slower game

To liven things up a bit:


Hagathor inhaled deeply, the smell of smoke, charcoal and burning flesh filling his lungs and lifting his spirits. The enemy had actually put up a good fight, for mere humans. The infantry, clad in their heavy black plate armour, strong enough to turn away the blows from lesser beings, and supported by several large drakes pulled from the bowels of the earth had shown remarkable courage rushing on through the storms of fire called down by him and his brethren, and had actually managed to hold fast for a little while, untill at last their fragile flesh started blackening from the mere presence of the proud Abyssian bodies in front of them. A hundred archers had filled the sky with a cloud of arrows as thick as the cloud of smoke rising from their target's bodies, so thick that some even managed to penetrate our warriors armor, and on the left flank a spirited charge from the enemies so-called black knights had briefly threatened to break through the Abyssian battle-lines, before they were finally surrounded and pulled from their horses by sheer weight of numbers.

But in the end all the humans courage availed them little. After all, who could withstand the power of the fire burning in the chosen people of Abyssia's veins? Or the burning fires falling from the sky at his orders of course... A soft chuckle escaped from his lips. While it was true that his army had suffered some losses, Ulm had lost every single one of those brave - or foolish - armour clad soldiers it had send his way, wether on foot or by horse. Only a few score archers had managed to flee the battlefield, the fire burning hot on their heels.

After this battle, and the even more decisive one from only a few months ago, little remained of the once-proud Ulmish armies, and their Capitol lay only some weeks march away from the battlefield.

As first human nation in the world (probably much to Marignon's envy) Ulm had come to understand the true power of fire...
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Old January 30th, 2007, 10:47 PM

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Default Re: 10 player hosted middle era slower game

nice writing =)
this is getting intresting, hope ermor does his turn soon since next turn probably will be a huge fight for me =).
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Old January 30th, 2007, 11:05 PM
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Default Re: 10 player hosted middle era slower game

The Acroscephalian commanders who ordered the greatest god, Whirlwind, to attack that independent province will receive some sevre punishment. It is not the loss of Whirlwind that has saddened the nation, but the loss of the Solaris equipment. Unfortunately Whirlwind will never be her awe +12 self again.
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Old January 30th, 2007, 11:14 PM

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Default Re: 10 player hosted middle era slower game

The solaris equipment ? uhmn...what is that ?

edit: there seems to be a new patch out
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Old January 31st, 2007, 03:22 PM
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Default Re: 10 player hosted middle era slower game

Quote:
Evilhomer said:
The solaris equipment ? uhmn...what is that ?

A very nice set of items you can find on a random? indy commander, I'm not sure if you can attain it by other means exept wish.
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Old January 31st, 2007, 03:31 PM
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Default Re: 10 player hosted middle era slower game

You are correct Amhazair. The Solaris equipment on my 10 dominion Virtue gave her awe +12! I hope to be able to get some of it back, but I won't hold my breath.

So, when will the host upgrade so we can?
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Old January 31st, 2007, 03:44 PM

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Default Re: 10 player hosted middle era slower game

Im guessing you sent the virtue against some undead or such that cared little for the awe effect ?

edit: I took this turn using the 3.04 patch, mayb its best if we all do that and upgrade the game next turn ?
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