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  #1  
Old December 20th, 2001, 06:08 PM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Yeah the turbines. I guess I just wanted to make the engines look different, I think the turbines matched nicely with the rest of the ship, mechanical but sleek. I’m tired of trek warp nacelles, and rockets aren’t even visible in se4 unless I place big flames behind them.
Many sci-fi ships have atmospheric flight capability. That’s when turbines are used, and that also explains their wings and aerodynamic shapes. Wings are also used to provide a better position for weapons and thrusters (it’s easier to turn if the maneuver thruster is farther from the center of mass).

Kwok, I like the position of the three 'prongs'. Maybe I can place a rocket launchers between them, or replace some turrets with somekind of missile turrets. I don’t want a trek-like blue shiny dish, maybe a parabolic antenna and some other gadget in the main hull instead of those grey-yellow 'tanks'.
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  #2  
Old December 21st, 2001, 06:40 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Artists, Shipset designers, and other creative types, please read.

There's a very simple explanation for wings, bridges, turbines, and all sorts of other things on these spaceships: tradition! And no, I don't mean sci-fi shows, I mean that oceangoing vessels, land-based vessels, and even airborne vessels all have some kind of bridge, and some have turbines; airships (and some oceangoing vessels) have wings; and so on. So each race, as it develops spaceships, naturally follows the old pattern of vessel design. That's why good shipsets have a distinctive pattern: it shows the character of the race.

Also: to bring up an older post, in Star Fleet Battles (at least the old tabletop Version I played in college) the Lyrans used catamaran (and, on larger ships, trimaran) hulls. Made for some neat-looking ships...
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  #3  
Old December 31st, 2001, 07:26 PM
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Default Re: Artists, Shipset designers, and other creative types, please read.

One month to go!

I'd say Mark definetly has the inside track, but there is plenty of time left.

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Old January 2nd, 2002, 10:11 PM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Thought I'd give this a shot. Let me know what you think

Leonine.zip

I included a Battlecruiser and Race pics. The race pic was originally modelled in DoGA then brought into Paint Shop Pro 7 for "Lionizing". Came out more feline than humanoid, but it is the first attempt.
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Old January 3rd, 2002, 05:00 AM
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Default Re: Artists, Shipset designers, and other creative types, please read.

Val,

This ship is awesome. Very nice.

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Old January 3rd, 2002, 03:53 PM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Thanks. Now if I could only get the hang of this dang poser program maybe I could make a decent racial pic.
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Old January 3rd, 2002, 11:28 PM

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Default Re: Artists, Shipset designers, and other creative types, please read.

Been working in Poser and I was trying something different, let me know what you think so far, I still have to add the ears and clothing, but I didn't want to go too far if it didn't look good at this point.

Leonine_Race_Portrait.bmp

Played around a bit and made some ears (sort of)

Leonine_Race_Portrait2.bmp

[ 03 January 2002: Message edited by: Val ]

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