|
|
|
 |

December 20th, 2001, 06:08 PM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artists, Shipset designers, and other creative types, please read.
Yeah the turbines. I guess I just wanted to make the engines look different, I think the turbines matched nicely with the rest of the ship, mechanical but sleek. I’m tired of trek warp nacelles, and rockets aren’t even visible in se4 unless I place big flames behind them.
Many sci-fi ships have atmospheric flight capability. That’s when turbines are used, and that also explains their wings and aerodynamic shapes. Wings are also used to provide a better position for weapons and thrusters (it’s easier to turn if the maneuver thruster is farther from the center of mass).
Kwok, I like the position of the three 'prongs'. Maybe I can place a rocket launchers between them, or replace some turrets with somekind of missile turrets. I don’t want a trek-like blue shiny dish, maybe a parabolic antenna and some other gadget in the main hull instead of those grey-yellow 'tanks'.
|

December 21st, 2001, 06:40 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artists, Shipset designers, and other creative types, please read.
There's a very simple explanation for wings, bridges, turbines, and all sorts of other things on these spaceships: tradition! And no, I don't mean sci-fi shows, I mean that oceangoing vessels, land-based vessels, and even airborne vessels all have some kind of bridge, and some have turbines; airships (and some oceangoing vessels) have wings; and so on. So each race, as it develops spaceships, naturally follows the old pattern of vessel design. That's why good shipsets have a distinctive pattern: it shows the character of the race.
Also: to bring up an older post, in Star Fleet Battles (at least the old tabletop Version I played in college) the Lyrans used catamaran (and, on larger ships, trimaran) hulls. Made for some neat-looking ships...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

December 31st, 2001, 07:26 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Artists, Shipset designers, and other creative types, please read.
One month to go!
I'd say Mark definetly has the inside track, but there is plenty of time left.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 2nd, 2002, 10:11 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artists, Shipset designers, and other creative types, please read.
Thought I'd give this a shot. Let me know what you think
Leonine.zip
I included a Battlecruiser and Race pics. The race pic was originally modelled in DoGA then brought into Paint Shop Pro 7 for "Lionizing". Came out more feline than humanoid, but it is the first attempt.
|

January 3rd, 2002, 05:00 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Artists, Shipset designers, and other creative types, please read.
Val,
This ship is awesome. Very nice.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 3rd, 2002, 03:53 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artists, Shipset designers, and other creative types, please read.
Thanks. Now if I could only get the hang of this dang poser program maybe I could make a decent racial pic.
|

January 3rd, 2002, 11:28 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artists, Shipset designers, and other creative types, please read.
Been working in Poser and I was trying something different, let me know what you think so far, I still have to add the ears and clothing, but I didn't want to go too far if it didn't look good at this point.
Leonine_Race_Portrait.bmp
Played around a bit and made some ears (sort of)
Leonine_Race_Portrait2.bmp
[ 03 January 2002: Message edited by: Val ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|