|
|
|
 |

February 1st, 2007, 04:03 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Neo Standard for SE V?
Fyron what makes you think shipset artists build sets based on the needs of the modder? Which modder is going to sit on their mod till a shipset is made? Isn't that like counting the chickens before they hatch? We need one person to take charge of this mess and make this take form. Otherwise us modders will sit here and squabble about the standard till we get it perfected to the point of overkill. While we do that what will these shipset artist you speak of, the ones who wait on us modders hand and foot be doing? I say let At take charge, we tell him what we want, he decides what is feasible and practical, and then he puts it into action. Then all our adoring shipset artists/slaves can get to work. Otherwise I have a big a** statue still waiting to be built on my homeworld they could be working on!
Sorry but I have to disagree with you on this one little detail.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

February 1st, 2007, 04:26 AM
|
Corporal
|
|
Join Date: Mar 2006
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Neo Standard for SE V?
No one expects anybody to sit on their hands waiting for anything. The vehiclesizes file has primary and alternate calls for models. The modder uses whatever he wants for the primary and uses a standard ship for the alternate. No work stoppage.  If a standard is adopted later, great, the modder can patch his mod.
As for artists catering to modders, most artists want to see their stuff being used so they kinda have to work with the modders, in a partnership, for lack of a better term.
|

February 1st, 2007, 05:05 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Neo Standard for SE V?
The SE4 neostandard was created precisely to cater to the needs of existing mods. Any SE4 ship set author that made his set comply with the neostandard was precisely making his set cater to the needs of modders.
=0=
Let's get this back on track... a few people have posted lists of most needed distinct hulls. What about everyone else? What do you think is most needed?
|

February 1st, 2007, 10:17 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Neo Standard for SE V?
Ok, Ok, fine I hear you. Still don't see it that way but that is another way to explain the same thing. Moving right along...
Shuttles to represent warp capable small craft.
More Base and Freighter sizes oh so badly!
As for a list what kind of list? I say Juggernaut and you say that is a class not a size. How many warships? I say we need at least:
Explorer
Frigate
Destroyer
Cruiser
Battleship
Dreadnought
Monitor
Juggernaut
Baseship has always seemed like a class not a size to me and Stock Light Cruiser can be used for one of the above. Unique models are nice but what do we need? That really depends on the mod you are talking about. SJ gave his list but I don't need those. I need Shuttle and Pinnace and the rest are more selections of warships, freighters, and bases. More fighters to pick from would be nice but I only use one troop.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

February 1st, 2007, 12:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Neo Standard for SE V?
Of course, ALL of those are roles/classes, and not sizes.
(Though many do have typical sizes, even the ordering isn't fixed over time)
__________________
Things you want:
|

February 1st, 2007, 01:55 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Neo Standard for SE V?
Thank you SJ, that is just the point I was making with my comment here:
Quote:
President_Elect_Shang said:
As for a list what kind of list? I say Juggernaut and you say that is a class not a size.
|
To me those are sizes of ships not roles/classes. I honestly do not understand the definition you guys are using. To me a role is "Scout Ship" and a class is "Agamemnon Class" but "Destroyer" is a size. I would read the above example as:
Scout Ship - Agamemnon Class Destroyer
I don't think you guys are using the U.S. Navy standard (I'm not saying am either) so what makes a size a size?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

February 1st, 2007, 01:58 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Neo Standard for SE V?
Are you sure?
Destroyer is what it does...
Battleship is what it does...
Cruiser is what it does...
I only use those names because I haven't come up with a better system yet... GritEcon uses "200kt General Hull", and such, but those are a bit bland.
__________________
Things you want:
|

February 1st, 2007, 02:03 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Neo Standard for SE V?
Quote:
Suicide Junkie said:
Are you sure?
Destroyer is what it does...
Battleship is what it does...
Cruiser is what it does...
I only use those names because I haven't come up with a better system yet... GritEcon uses "200kt General Hull", and such, but those are a bit bland.
|
Yes I am 100% sure; however, using a bland system is not a bad idea SJ. Does it matter what we call them here? In a mod they will be renamed by the mod's maker. Here aren't we just trying to get sizes laid out for inclusion? So why can't the model have a generic (or bland as you call it) name?
Edited: Ok SJ I get your comment above (or below depending on display mode). So I edited the "but" to a "however" to clarify what I was saying.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

February 1st, 2007, 02:00 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Neo Standard for SE V?
This is the classifications the U.S. Navy uses. Now if you look at that and compare it with what you guys have been saying everything listed on this page would be considered a role, a size, and a class. So what are you guys saying [precisely] is a size?
Edit type-o's
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|