Re: Concepts of Creation: Conceptual Balance (sign
Xox- The threshold isn't the problem either, I believe someone said that Ironhawk snagged 60% of the VP provinces...changing the threshold to anything reasonable wouldn't have prevented the win there.
How about a province-based victory? Or capital only-VPs, since they come with a free fortress (and are generally fairly well-defended)?
Also, astral nations seem to have way too much of an advantage if raiding VPs is a viable option. I know I couldn't have spared the cash to castle my two VP provs. I was on the ropes from TC attacking me, and the only reason I survived to begin with was because he staled a couple of times and let me pick his army off in chunks...losing 2000 gold worth of troops from my army to build forts wasn't a possibility if I wanted to stay in the game.
I haven't played with a province % victory myself (well, I'm in one now, but it just started), is there a good reason to use VPs instead of provinces? Granted raiding could still push someone the last few % they needed to secure a victory by provinces, and would be harder to stop, but on a large map it's going to be hard to get a huge swing out of it in a single turn...maybe upping the % to 50 or so so you get 40% of real control and then the 10 of raiding to make sure you have a real decisive winner...either way.
Just a thought.
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