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February 1st, 2007, 10:56 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,991
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Re: Bullpups again
please post equipment threads in the correct forum - TO&E.
Also - please note the bug report/change report procedure laid out in the sticky thread at the top of the forum.
All air missiles are HE weapons, this is the way the game engine works. Therefore they use the HE penetration routines and attack all inside the blast circle.
Secondly - which F4J fury? - we simply do not have the time to troll through 80 odds OOBs looking for all "fury". Again - please refer to the sticky thread, which has standards which are there to make the job of deciphering error reports easier. So - OOB number, unit slot number etc please.
Cheers
Andy
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February 2nd, 2007, 05:37 AM
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Corporal
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Join Date: Aug 2006
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Re: Bullpups again
Allright.
Sorry for the wrong forum post.
As far as I understand you need the following information:
obat 13 USMC
Unit 133 F-J-4 Fury
Weapon 217 AGM-12B Bullpup
And if you don't mind I would like to ask one more thing about Bullpup - according to this link
http://www.designation-systems.net/dusrm/m-12.html
it has a "blast-fragmentation" 113 kg. warhead.
So why is there such a high armor penetration ratio?
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February 2nd, 2007, 01:00 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Bullpups again
The bottom line to this question is we discovered that the MBT code gives much higher secondary blast effects to things like tanks than we wanted and this has already been adjusted in the WW2 code and will be adjusted in the MBT code whenever the next patch is issued ( likely sometime after the WinSPWW2 upgrade is released ). For now, avoid grouping tanks together when the other side has air assets with nasty little missles like the Bullpup ( always good tactics anyway )
Don
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February 3rd, 2007, 12:14 PM
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Corporal
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Join Date: Aug 2006
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Re: Bullpups again
I'm glad that my question helped you in finding a game bug.
But what about 2launches per move?
And a high armor penetration ratio?
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February 3rd, 2007, 12:50 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Bullpups again
if the problem with 2 launghes per pass is withthe fury in the USA oob - someone has given it 2 weapon slots with 2 bullpups in each. 2 weapon slots = 2 launches.
Manually guided missiles like that should have all rounds in 1 weapon slot, for 1 release per pass.
Cheers
Andy
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February 3rd, 2007, 02:33 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,632
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Re: Bullpups again
Now fixed. That USMC Fury was the only unit using the bullpup that had a "double" loadout of it.
At some point I'll look at the armour penetration of this and other missles of it's type but the problem you experienced is the result of another issue
Don
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February 3rd, 2007, 09:16 PM
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Corporal
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Re: Bullpups again
You know, I'd like to change the Fury unit file manually, not to wait for the patch - so can you tell me - if I am not mistaken, now USMC Fury has a standart loadout of 2 missiles? And these 2 missiles are in only one slot?
And some thoughts about the HE and AP ratio of the Bullpup.
I've noticed that Bullpup has a warhead sized 12 (the same size as 220lb bomb) the HE kill ratio of 90 (as 1000lb bomb) and AP ratio of 60 (like with AP warhead).
But due to the fact that it has a "blast-fragmentation" 113 kg. warhead, maybe it will be more reasonable to give it HE kill ratio of the 220lb bomb (or something like this) and AP ratio of about 15. IMHO it will be most close to reality.
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