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February 1st, 2007, 01:04 PM
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Shrapnel Fanatic
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Re: Ship Repair In Stock
I've often felt like that was happening, but in reality I was just taking too long to play my turn and looking at that same ship three times on the same turn, wondering why it wasn't repairing
Did you clear all of the repair priorities?
You may need at least one item in the list.
The way priorities work is thus:
- There IS NO ORDER. All items are either in the list, or not in the list.
- A ship that has a damaged component which matches the list will be picked for repair first.
- Components from the list will be repaired first, in order of placement on the hull.
- Any excess points on the same turn will be used to repair non-priority components on the same ship.
- If no ships have damaged priority components, then any ship is picked, and components get repaired in order of placement until the ship is done.
Note: A high priority ship which gets all of its high priority components repaired, but still has low priority components damaged, will no longer be high priority next turn.
Thusly, it will be passed over next turn in favour of any remaining high priority ships.
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February 1st, 2007, 01:14 PM
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Corporal
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Re: Ship Repair In Stock
My Repair Priority list is empty. I was experimenting with it and I removed one of the items, I can't remember which, and when I did it wasn't in the available list to put back in so I just removed everything. To reiterate, the Group Repair Priority list is empty but, if I understand what you are saying, this shouldn't matter, right?
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February 1st, 2007, 01:16 PM
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Re: Ship Repair In Stock
As a test, I'll put one item back into the Priority list (since there's no Add All button!) and see if they start repairing again.
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February 1st, 2007, 01:31 PM
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Re: Ship Repair In Stock
That did the trick. So does that mean that ALL repairs will take place as long as least ONE item is in the Priority list?
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February 1st, 2007, 02:04 PM
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Shrapnel Fanatic
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Re: Ship Repair In Stock
Correct.
The default repair priorities can include things that you haven't researched yet.
Once you do research them, the entry will reappear.
Personally, I reccommend prioritizing:
- Bridge/ MC
- Engines
This short list lets you get the ship mobile, so you can send it home to a repair planet (and out of harm's way), and save the repair ship's points for other more crippled ships.
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February 1st, 2007, 02:11 PM
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Re: Ship Repair In Stock
I just made those changes as it makes sense to get those things working first. It's a shame that you can't resequence the Priority list.
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February 1st, 2007, 03:57 PM
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Re: Ship Repair In Stock
Just design your ships with the most important-to-repair components first. Then you're set.
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February 4th, 2007, 08:31 PM
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First Lieutenant
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Re: Ship Repair In Stock
Quote:
Suicide Junkie said:
Personally, I reccommend prioritizing:
- Bridge/ MC
- Engines
This short list lets you get the ship mobile, so you can send it home to a repair planet (and out of harm's way), and save the repair ship's points for other more crippled ships.
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SJ, the problem with what you said is that the listings in the repair priority list are not systems, but categories of systems.
"Engines" does appear, because that's a category
"Bridge" and "Master Computer", do not. They are under "Vehicle Control", which does appear.
But, nitpicking aside, I conclude from what I've read in this thread that the optimal repair priorities list might consist of only three entries.
Construction
Vehicle Control
Engines
Does this make sense?
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February 4th, 2007, 11:07 PM
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Re: Ship Repair In Stock
I'm just saying that I prioritize those systems.
I don't play stock, and the CBmod has much more refined categories, so in GG, you can in fact distinguish between bridge, auxcon and computers in the repair priorities.
But the main point was to prioritize getting the ship mobile so it can go home to complete repairs while the repair ships work on the others.
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