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  #1  
Old January 22nd, 2002, 06:51 PM

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Default Re: Cylons

Downloading, I'll give it a shot this week(end)
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  #2  
Old January 26th, 2002, 01:02 AM
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Default Re: Cylons

Ok, let me know how they act.
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  #3  
Old January 28th, 2002, 06:34 PM

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Default Re: Cylons

I'm on my second game with the Cylons - first game they were wiped out early by another AI, so I restarted. They're doing ok this time, holding their own, I'll let you know more once I'm in more direct contact with their empire.
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  #4  
Old January 29th, 2002, 04:02 AM
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Default Re: Cylons

I know this is gonna sound crazy, but I need help on the mods. Are these mods for the original SE4 game or for the new Version coming out on the 15th?

I have downloaded the mods from the website, but I cant get them to work. Anyone who can help on this matter, it would be greatly appreciated.
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  #5  
Old January 29th, 2002, 05:53 PM

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Default Re: Cylons

Most of the mods are for 1.49, though I've seen some Gold.

I'm by no means an expert, but I'd be happy to help out. What do you need help with? There are some great modding guides out there as well that go over quite a bit.

You might want to start a new thread out in the main area to attract more attention.
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  #6  
Old January 29th, 2002, 05:54 PM
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Default Re: Cylons

To add a new race you need to make a folder for the race in Space Empires IV\Pictures\Races, then put all the .bmp and AI files in that folder. The folder has to have the same name as the beginning of the .bmp filenames. (Most mods are set up so that you can just unzip the .zip file into that folder.) If there's an .emp file, it goes in Space Empires IV\Empires, and if there's a .txt file with ship design names, it goes in Space Empires IV\Dsgnname .
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  #7  
Old January 29th, 2002, 07:55 PM
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Default Re: Cylons

I am making a few changes, I will post the new AI sometime this week.
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