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February 2nd, 2007, 05:52 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Ritual bonus from magic sites
it´s not useless. you get the discount at the base cost. and in the enchantment tree you will find death "summons" and discounts come handy.
Info if I don't remeber wrong is in the manual with the exact dispel formula.
I like the most the construction bonus. if you get the bonus=20 site, an ulmish smith and a dwarven hammer it's 75% discount. I had that.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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February 2nd, 2007, 06:06 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Ritual bonus from magic sites
Quote:
Manuk said:
I like the most the construction bonus. if you get the bonus=20 site, an ulmish smith and a dwarven hammer it's 75% discount. I had that.
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And then cast Forge of the ancients for maximum goodness. 
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 2nd, 2007, 08:36 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Ritual bonus from magic sites
Quote:
Manuk said:
it´s not useless. you get the discount at the base cost. and in the enchantment tree you will find death "summons" and discounts come handy.
Info if I don't remeber wrong is in the manual with the exact dispel formula.
I like the most the construction bonus. if you get the bonus=20 site, an ulmish smith and a dwarven hammer it's 75% discount. I had that.
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Did you read my post? I said, " useless ... for global spells". Baalz has the right idea and provides 2 specific examples of uses for global spells, but those are rather specific scenarios I would say.
My point is that this is a bug, and it is serious enough to fix.
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February 3rd, 2007, 09:40 PM
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Private
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Join Date: Feb 2007
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Re: Ritual bonus from magic sites
Terrel, it's only bad because you think of it like this:
extra gems = [Gems spent - (Cost x (1 - 0.2))] x 1.2
In this case, every gem you spend you are suppose to get 20% as bonus. However, if you think of it as this:
extra gems = [Gems Spent - (Cost x (1 - 0.2))]
Then all you are losing is 20% of the original cost of the spell, which is pretty much nothing in the final stages of the game, as you have pointed out, since extra gems is what really determine if you get the slot (or dispel).
Now, you might argue that a site is SUPPOSE to give that advantage, but then I would have to disagree. I mean, is a site really suppose to give you 200+ free gems (if you are into the thousands for that slot)? Wouldn't that make the site plain overpowered?
So if you're saying we should fix it and add that 20% to the free gems, then I have to respectfully disagree (due to insane imbalances). But if you're saying we should fix it so that it discounts properly, then I agree, but as I pointed out earlier, it's really not THAT bad of a problem.
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February 3rd, 2007, 10:21 PM
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Second Lieutenant
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Join Date: Jul 2004
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Re: Ritual bonus from magic sites
Quote:
Kalin said:
Terrel, it's only bad because you think of it like this:
extra gems = [Gems spent - (Cost x (1 - 0.2))] x 1.2
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Exactly right.
Quote:
Now, you might argue that a site is SUPPOSE to give that advantage, but then I would have to disagree. I mean, is a site really suppose to give you 200+ free gems (if you are into the thousands for that slot)? Wouldn't that make the site plain overpowered?
So if you're saying we should fix it and add that 20% to the free gems, then I have to respectfully disagree (due to insane imbalances). But if you're saying we should fix it so that it discounts properly, then I agree, but as I pointed out earlier, it's really not THAT bad of a problem.
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This is in fact what I am arguing. It is also true that I really don't have enough experience in this game to make any strong argument one way or the other on game balance.
However, I have played many strategy games over the years and on thing I can say with confidence is that the very fact that it is "not THAT bad of a problem" also means that these sites are not very significant strategically (at least not in the end game).
My argument is mainly motivated by the sense that the game would be more interesting and more fun if the were strategically significant (or better yet important). In fact, I do believe that the construction, conjuration and most of all that famously unbalanced blood site are strategically quite important from the time they are discovered through the end game. (Come to think of it, I have a hard time seeing why my suggested formula for extra gems is unbalancing, when my formula is quite consistent with the way non-global spell bonus sites already work.)
Anyhow, just my thoughts on the question. Like I said, I really don't know enough to opine on balance questions, though (obviously) I do have my opinion on what makes a game fun. 
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February 4th, 2007, 12:08 AM
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Major
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Join Date: Dec 2006
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Re: Ritual bonus from magic sites
Well, the most common site I've had experience with of this type is the steel ovens, which are great, and certainly have a lot of value...however, they require a LOT of mage turns to really shine, and while items are very very good I don't think any of them will singlehandedly win you the game.
Globals, on the other hand, take a single turn to cast (channeling hundreds of gems in a single turn), and are an order of magnitude greater in effect than item forging. Utterdark is basically an "I win" button for some nations, and anyone in a vaguely competitive position that gets off Gift of Nature's Bounty or Fata Morgana is gaining a HUGE advantage...all from a single mage in a single turn.
Globals are just too damn good to get a blanket discount on extra gems. I think Ballz has a great idea with the decoy casting before throwing up the real spell, and I DO think that not having to exceed the original cost to get credit for extra gems would be a good thing, but tweaking it to count extra gems as 120%+ is NOT a good idea IMO.
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February 4th, 2007, 01:37 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Ritual bonus from magic sites
These sites are tremendously useful, almost always. True, they only help with globals that you're throwing up at low cost (but that's not that crazy a situation... In many competitive games, people don't have huge piles of gems just sitting around) but they also help with all other rituals. Finding one of these sites can change your game more than pretty much anything else; only sites that give you amazing things to recruit (wizards, etc.) can compete. Even spells that aren't very compelling ordinarily suddenly become a bargain when they're 40% discounted...
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February 4th, 2007, 03:22 PM
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Corporal
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Join Date: Dec 2006
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Re: Ritual bonus from magic sites
Ignorant aside - Utterdark is "I win" for LA Ermor. Anyone else?
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