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  #1  
Old February 3rd, 2007, 09:46 AM

pdoktar pdoktar is offline
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Default Re: HUGE issue with the campaign generator

I tried to play as the first operation I did with my computer and again the same result occurred (not being able to delete formations). However I have not yet defragged my hard disk, and maybe IŽll try downloading all the game files again and installing from the bottom up.
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Old February 3rd, 2007, 01:51 PM
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Default Re: HUGE issue with the campaign generator

Quote:
pdoktar said:
I tried to play as the first operation I did with my computer and again the same result occurred (not being able to delete formations). However I have not yet defragged my hard disk, and maybe IŽll try downloading all the game files again and installing from the bottom up.
Try defragging you HD first. That's always a good thing to do anyway.

This is turning into a freaky little bug and the exact issue that is causing it still eludes us but we will figure it out. That message is only drawn from one place in the code and covers both pre bought formations in constructed campaigns and post purchase formations in generated campaigns. Somehow ,in some players games their intial buy is being treated like one of the first two cases.

Don
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Old February 3rd, 2007, 03:10 PM
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Mobhack Mobhack is offline
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Default Re: HUGE issue with the campaign generator

It's goint to be some peculiuar chain of events required to create it.

Everyone who has tested, seems to have booted up the game and started a campaign, bought some formations and nuked these quite happily.

So - we need to know the chain of events that cause the problem like "I played a saved game of my ongoing LC, then saved and exited that, then I went into the scenario editor and edited a brand new scenario, saved that, then I decided to launch a brand new campaign game and the problem arose then. I never exited the game while doing all these things".

It's going to be some interaction between one game subsystem and another from an unexpected chain of processes.

Cheers
Andy
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Old February 3rd, 2007, 06:53 PM

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Default Re: HUGE issue with the campaign generator

Oops, wrong thread
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Old February 4th, 2007, 04:32 PM
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Default Re: HUGE issue with the campaign generator

Same problem here.

Chain of events - installed 3.0, tried to play generated campaign.

Computer:

Athlon 3800+
1 GB RAM
WinXP Home -- SP2
NVidia GeForce 6600 Ultra PCI-E
Creative SB PCI 128 Ensoniq (ES 1371) Sound Card
Asus A8N SLI Deluxe MB
DX 9.0c
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Old February 4th, 2007, 04:47 PM
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Default Re: HUGE issue with the campaign generator

OK Thanks. The more info we get the better. I've now seen reports from people who did have this problem that have had it suddenly clear up on them and work perfectly so that just added an extra layer of weird to this whole thing. Andy and I still have not had any cases on our machines where we cannot delete formations from the core......ever.

If anyone else suddenly finds they can start deleting core units after not being able to please let me know and try to remember if there was anything at all that you might have changed in your game settings or your computer between now and then.

Don
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Old February 4th, 2007, 05:52 PM

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Default Re: HUGE issue with the campaign generator

Just seen this post and I`d investigate as well (haven`t used the generate campaign option for a while)

Start the game, went straight to generate campaign then...I to have the same problem. I have the CD version
patched to 3.0.

Computer specs

Athlon 2800+
1 GB RAM
WinXP professional-- SP2
NVidia GeForce 6200 AGP
Nvidia on board sound
DX 9.0c
Asus A7N8X-x motherboard
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