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  #1  
Old February 3rd, 2007, 03:40 PM
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Default Re: 1st Cav Div. campaign problem...

Gentlemen

THE MYSTERY HAS BEEN SOLVED !!

I had forgotten the LZ XRAY campaign was released separately from the game releases and had instaled it in my master game. When I issued the patch I made a slight adjustment to the main text file which is what you see when you start the game. Anyone who had already DL'd that campaign will see it work perfectly. Anyone who had not installed this campaign prior to V3 being relased will see this error.

There were no alterations in any way to the campaign other than a minor change to the main text file. Anyone who wants this campaign click on the link below and the DL will start


http://download.shrapnelgames.com/do...0Installer.exe


I will ensure this campaign is included in the next patch

Sorry for the confusion

Don
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  #2  
Old February 3rd, 2007, 04:36 PM

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Default Re: 1st Cav Div. campaign problem...

Thanks about fix Don! But how about that 2nd Para thing? If I understood right, I must purchase landing vehicles for units ok? I saw that description but I didn't noticed that player must add vehicles separetely...
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  #3  
Old February 3rd, 2007, 05:02 PM
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Default Re: 1st Cav Div. campaign problem...

Don: The readme intro says there is one slight usa oob change, is it going to wreck any pbem or saved game or something?

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  #4  
Old February 3rd, 2007, 05:29 PM
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Default Re: 1st Cav Div. campaign problem...

Quote:
RVPERTVS said:
Don: The readme intro says there is one slight usa oob change, is it going to wreck any pbem or saved game or something?

Regards
Robert

CRAP!

Wonderful. Yes, this will screw the pooch for any PBEM and wipe out every change made to the US V3 OOB.

Arggggggggghhhhhhhhhhh!

Here's what EVERYONE who DL's this will need to do after installing this campaign and this is why non standard OOB's should NOT be issued with these things !

After installing this campaign open up the GameOptions program and go to the Utilities tab and click in "Manage OOB Sets" then click on "Restore Default OOB's" and that will overwrite the US OOB that the campaign installer puts in there

If anyones been "editing" their OOB's they should make backups of their work and re-install the back ups afterwards

I totally forgot about this having it's own "special" OOB.

Don
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Old February 3rd, 2007, 05:36 PM
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Default Re: 1st Cav Div. campaign problem...

Sometime this weekend I will build a new installer for this and post it to this thread. The OOB that was issued with this campaign adds units that were included in the previous release of WinSPMBT so you will not be missing anything by using the V3 OOB's but you WILL have problems with PBEM ( one example )if you install this campaign from the link I provided earlier UNLESS you restore the default OOB's after installing it ( or, simply copy Obat012.obf from the Default OOB's folder into the OOB's folder if you prefer )

Don
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  #6  
Old February 3rd, 2007, 06:00 PM
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Default Re: 1st Cav Div. campaign problem...

No problem Don, it´s not a big deal since the simple procedure of restoring the default OOBs solves the issue.

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  #7  
Old February 3rd, 2007, 06:21 PM

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Default Re: 1st Cav Div. campaign problem...

Thanks make this clear Don. Now I got my units to the shore... Only 2 MG's were not able to load into Howercrafts (all those were "full") but rest of troops were able to transport there. No big thing anyway. Now I'm in 3rd battle so let's see how it goes...
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Old February 3rd, 2007, 05:13 PM
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Default Re: 1st Cav Div. campaign problem...

As Mike noted the campaign text tells the player before he starts the first game.......
Quote:
"
So, in addition to landing-barges be sure to request some anti-air missiles to cover your paratroops from Argentinean planes.*"

It's not a bug in the game or the campaign it's the way it was designed so YOU need to buy landing barges and SAM's ( your choice... either the infanty LAAD or the one of the larger SAMs ) with your support points and then decide what else you can buy with the remaining points. It's designed to give the player flexabilty in what he decides to bring along. Four barges will usually load everything you need but buying 6 allows you more flexabilty where you land the troops and equipment.

It could have been designed to be all set up for you but he's given you some choices to make in how you put your landing force together and to allow that you need to decide on your own how many barges you need

Don
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