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  #1  
Old February 5th, 2007, 06:57 PM

pangstrom pangstrom is offline
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Default Re: A nice commander

A related question/suggestion.

I've tried to use the werewolf charm (or lupine amulet or whatever) a couple times when I've semi-accidentally made a weak indy commander borderline thug-worthy through the hall of fame. Unfortunately the guy died once, and the game ended the other time. I assume his basic stats will be better if he ever transforms, and he'll keep his experience/hero boosts, but do werewolfs have all the same equipment slots?

Like PvK, I like doing this kind of thing if I've got the "breathing room" in the game, or if I suddenly have a lot of extra equipment due to commander deaths or whatever. I especially like caveman champion thugs, for some reason. They're just fun for me to root for I guess.
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Old February 5th, 2007, 07:10 PM

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Default Re: A nice commander

The werewolves DO have the slots, and somewhat better stats, but you will be stuck with the Lychantropos' Amulet (cursed), and thus will be losing that one special slots. Further more, it also causes you to go berserk, and that's just not a good thing when you want to keep some tiny HP commanders alive.
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  #3  
Old February 5th, 2007, 07:29 PM
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Teraswaerto Teraswaerto is offline
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Default Re: A nice commander

Werewolves have regeneration though, something you'd usually use a Ring of Regeneration for, so the lost misc slot doesn't matter that much.
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Old February 6th, 2007, 12:18 PM

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Default Re: A nice commander

I don't know about you, but I sure wouldn't use a ring of regeneration on a commander with less than 20 HP... regening a pitiful 2 HP per round just isn't worth it, and there are better ways to get rid of status ailments. Besides, if you want werewolves, just cast call of the wild, and you will have one without the useless Lychantropos' Amulet...
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Old February 6th, 2007, 12:35 PM
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Default Re: A nice commander

What about Lychanthropes amulets on Vampire Counts? Without being ethereal these Ulmish vamps are somewhat rather weak, but i'd like them to be more creative than just a 3d skelespammer. I could then kit them out with some earth armor and make them, hopefully, not instantly worthless thugs.
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Old February 6th, 2007, 12:53 PM
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Default Re: A nice commander

Regen is a must on any commander without recuperation that is supposed to fight things. Of course, if you can remove afflictions some other way, I suppose it's not so important.

I don't think werewolves are tough enough to serve as real thugs, and the vampire would lose it's natural life drain attack.
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Old February 6th, 2007, 12:56 PM
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Default Re: A nice commander

Hmm. Good points, i didn't realize it would lose the life drain. Maybe the wolf pelt? It's just not enough armor though...

Would it also lose immortality? I'm going to have to try this anyway . Does it just become a warewolf with warewolf stats no matter what it started as?
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