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  #1  
Old February 5th, 2007, 07:20 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Any suggestions for speeding up turn processin

Smaller galaxy and/or fewer AIs makes for fewer combats...
Still, a minute or two is hardly excessive...
The best battles in SE4 can take three hours to process.

I think the main problem is the fact that SE5 demands fullscreen attention depsite the complete lack of user input.
Whenever turns are processing in SE4, I just alt-tab and bring up IRC or the forums.

If you play SE5 in windowed mode, then you can do that, but the rez is somewhat pathetic. I've already asked Aaron to add higher rez windowed modes, but more encouragement can only help.
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  #2  
Old February 5th, 2007, 09:06 PM

Tnargversion2 Tnargversion2 is offline
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Default Re: Any suggestions for speeding up turn processin

I may be wrong about this but I was having the same problem until I tried a new game (p1.25, BM 1.03) and in the "in game" "options menu" towards the bottom there were some options to turn off logs and minimize combat replay and other stuff. This helped a ton. I went from 5 to 8 minute turns at around turn 15 to less than a minute on turn 20.
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  #3  
Old February 5th, 2007, 09:39 PM

Uncle_Joe Uncle_Joe is offline
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Default Re: Any suggestions for speeding up turn processin

Quote:
Smaller galaxy and/or fewer AIs makes for fewer combats...
Still, a minute or two is hardly excessive...
Well, I guess your tolerance for 'dead time' in a PC game far exceeds mine.

If I'm going to be playing 60-100 turns, I really dont want to have to sit for up to 2-3 hours of time watching the turns process! To me, that is unacceptable in this day and age. For people playing once a day via PBW or something, this is obviously not an issue, but if you are trying to get some play time in one sitting its very time-wasting. And I havent even got to larger battles yet. This is just FG on FG type of stuff. I shudder to think what how long it would take with actual FLEET combat.

Quote:
I may be wrong about this but I was having the same problem until I tried a new game (p1.25, BM 1.03) and in the "in game" "options menu" towards the bottom there were some options to turn off logs and minimize combat replay and other stuff. This helped a ton.
OK thanks, I'll try with the logs off and see if that helps.

Does anyone know if futzing with any of these settings might help without unduly screwing up the game?

Space Combat Maximum Time (Seconds) := 180
Space Combat Ends Only When Time Up Or No Enemies := FALSE
Space Combat Minimum Time Between Warp Transits (ms) := 500
Space Combat Time Until Ship Can Warp Again (seconds) := 30
Space Combat Chance For Warp Transit Interpenetration Percent := 10
Space Combat Maximum Zoom Out Distance := 150.0
Space Combat Map Radius := 2500.0
Space Combat Crew Boarding Strength := 1.0
Space Combat Allow Retreat := FALSE
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  #4  
Old February 5th, 2007, 09:46 PM

Raapys Raapys is offline
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Default Re: Any suggestions for speeding up turn processin

Give what Tnargversion2 says a try. Oh, and turning off retreat will actually increase time processing, as it makes retreat-combats run for the maximum allowed time( as opposed to ending when reaching the retreat barrier ), so put it back on. You could also decrease the maximum combat time in the ( mod's ) settings.txt file, but that's bound to affect gameplay as well, if you set it too low.

Afraid that's about it. Suppose you could send a mail to Aaron complaining about long turn processing; chances are he'll look into it( again ) if it gets enough attention.

Oh, remember to delete the DebugSettings.txt file in the Balance Mod's Data folder.
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  #5  
Old February 5th, 2007, 10:18 PM
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Tim_Ward Tim_Ward is offline
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Default Re: Any suggestions for speeding up turn processin

Quote:
Still, a minute or two is hardly excessive...
It is 20 turns into the game.
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