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February 6th, 2007, 03:07 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: Help Me Take Down a Vastness
Haha. Sorry about the sailing rant.
Spamming demon jesters and flaming arrows won't work due to all the action being underwater (unless I'm missing something). Right now while I'm researching up construction and am working my way toward Astral buffs, I'm just leaving them alone. They are seiging their own capitol, which I own, and aren't making a heck of a lot of progress. I am rolling over nearby land powers, and increasing my income.
By the way, this is totally unrelated, but is anyone else mystified how Marignon can both be evil demon summoners and holy angel summoners at the same time? I always assumed before playing them that they lost the angels when they went blood. It seems interesting that you can have angels and demons fighting side by side. Personally, I think a new LA Pythium should have the monopoly on angels, but that's just because I love the Emerald Empire, and since everyone turns pretty evil in LA, it would be cool to have one, even doomed, good empire left.
Still, Marignon is cool. I could see them being really useful in a map with a lot of small bodies of water (or province width rivers...hmmm). Old age is frustrating, but I just tend to empower my best guys with nature. I know it's expensive, but it's single player and I can make it happen.
All the races give this game incredible staying power. There's always something else to learn.
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February 6th, 2007, 03:16 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
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Re: Help Me Take Down a Vastness
If you've got their capital you ought to be able to wipe out R'lyehn dominion pretty easily (especially as Marignon!) and kill them that way. Otherwise, between construction and astral buffs you seem to be on a good path towards killing them directly (are they immune to fire? I forget... if not, Incinerate should wipe them out right quick!)
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February 6th, 2007, 05:06 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
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Re: Help Me Take Down a Vastness
If you own the capital of R'lyeh, a dominion kill should be possible. Start preaching and building temples anywhere where R'lyeh's dominion is left.
The sailing ability is, IMO, more useful on player-created maps with complex coastlines than random maps, which usually have large, round seas.
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February 6th, 2007, 02:40 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: Help Me Take Down a Vastness
So I took them down, in the cheapest way possible. Every turn I would throw chaff sea troops at their seiging force and get turned back. I just did it to keep their conventional forces down. Well, I finally attack with about 200 mostly shamblers and tritons, and I took out everything, even their god, but not the vastnesses. I surrounded the vastnesses and they were just wailing on my guys, but they decided for whatever reason to run away, even though they clearly could have won the battle and my guys were at the breaking point.
Unfortunately for them, I owned all the surrounding provinces. So somehow they got lost and died, I guess.
And now I'm assaulting Pangaea on their island from the sea, Normandy style. Those uber minotaurs are pretty nasty. I think I may play them next...
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February 6th, 2007, 05:04 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
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Re: Help Me Take Down a Vastness
yeah. i believe that if they have fatigue there's a higher chance of routing, so sleep could be something to cast against a SC (super combatant). Unless they berserk or mindless.
about the sailing thing marignon could really use a sailing scout as vanheim has. Only to know if it's safe to travel to that faraway land you don't know anything about.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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February 6th, 2007, 05:58 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Help Me Take Down a Vastness
The only effect fatigue can possibly have on morale checks is that fatigue makes the unit more likely to be hit.
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February 9th, 2007, 09:24 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Help Me Take Down a Vastness
"can possibly"?!?, to say that makes no sense.
I can think of any number of ways to program more direct relations.
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