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  #1  
Old February 6th, 2007, 04:26 PM
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Default Re: Long Solo Game Bail Out Problem

I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.

Of course fixing the whole thing would be better but as a stopgap I wouldnt mind a battle response without view option so that the game could continue.
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  #2  
Old February 6th, 2007, 06:22 PM
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Default Re: Long Solo Game Bail Out Problem

Quote:
Gandalf Parker said:
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
This betrays a fundamental ignorance of the method that is used to obtain battlefield results in Dominions. The battlefield size affects the outcome since the turn generation performs an identical set of calculations to the battle viewer part of the program.
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  #3  
Old February 6th, 2007, 09:36 PM
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Default Re: Long Solo Game Bail Out Problem

Quote:
Graeme Dice said:
Quote:
Gandalf Parker said:
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
This betrays a fundamental ignorance of the method that is used to obtain battlefield results in Dominions. The battlefield size affects the outcome since the turn generation performs an identical set of calculations to the battle viewer part of the program.
Hmm I guess the same limits of number of people to the battlefield would apply. I guess that my "fundamental ignorance" was a failure to think out the ramifications of what was so eloquently explained further up (was it eloquently explained further up?).

Thank you for so suavely and tactfully pointing that out to me so I could catch up to you.

Gandalf Parker
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  #4  
Old February 7th, 2007, 11:12 AM

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Default Re: Long Solo Game Bail Out Problem

I say this knowing that I am at the risk of also finding myself fundamentally ignorant.

It seems that this problem could be solved programatically without a ton of difficulty by allowing for reinforcements. Reinforcements could work like a summons spell with a trigger of there being enough room for them on the battlefield.
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  #5  
Old February 7th, 2007, 03:56 PM
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Default Re: Long Solo Game Bail Out Problem

Order of reinforcements then becomes an issue... and whether to allow individual squads, or only when there's full room for a commander -and- all his squads, and whether they should ever refuse to come in (morale check, battlefield enchantments, et al).

Unless players could determine the ordering, there'd be complaints when scripts and formations no longer made sense. Might be interesting, and there's logic behind it (although there are obvious questions as to whether the reserves should really be immune to Wrathful Skies, Heat from Hell, the opponent's reserves et al while off-screen), but it'd require some UI overhaul.
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Old February 7th, 2007, 05:43 PM

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Default Re: Long Solo Game Bail Out Problem

I agree that reinforcements is a sub-optimal solution, but it's better than having the game bomb. Not that I'm particularly into realism for dom3, but there is a loss of command control as armies get bigger.

I also thought of grouping like troops into super-units or just limiting the number of troops on a side, but the reinforcements seemed like a more workable and equitable solution.
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  #7  
Old February 7th, 2007, 05:59 PM
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Default Re: Long Solo Game Bail Out Problem

Quote:
Actuarian said:
I agree that reinforcements is a sub-optimal solution, but it's better than having the game bomb. Not that I'm particularly into realism for dom3, but there is a loss of command control as armies get bigger.

I experienced the same scenario on my super beefy computer... yet fixed the issue by rebooting. It has me believe this is some type of memory leak.
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