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				February 6th, 2007, 08:17 PM
			
			
			
		  
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				General 
				
				
				
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					Join Date: May 2004 
					Location: Seattle, WA 
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
	
			 
             
			
		
		
		
		
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				FAJ said: 
Also, what are we doing about the conceptual mod problems? 
 
			
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 FAJ, I believe that the problems you listed have been corrected already in Conceptual Balance version 1.0 (the version we will be using).  Even so, I will look over the mod again to make sure there are no glaring errors.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2007, 09:04 PM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Oct 2004 
					Location: meredith, nh 
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		I'd like to join as Utgard 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2007, 09:43 PM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Jun 2004 
					
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		I am playing for certain.  Need to check out which races are avail in Late Age and such. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2007, 10:00 PM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Oct 2006 
					Location: Newport Beach, CA 
					
					
						Posts: 153
					 
					 
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		I'd like to try Caelum.  I think they're Return of the Raptors or somesuch in LA? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 7th, 2007, 01:55 AM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Feb 2007 
					Location: Newcastle, Australia 
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		Please count me in. I am new to MP and have just started in another game. I'd like in on this accelerated startup game too. 
 
Need to pick a race.... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 7th, 2007, 02:21 AM
			
			
			
		  
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					Join Date: May 2004 
					Location: Seattle, WA 
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		Decided to go with 4VPs for the victory condition.  Will be better that way in case a winning player cause someone collapse next to him and gets a VP for "free".  So, it now means that you have to conquer 3 capitals in order to win.  Not a small feat! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 7th, 2007, 03:04 AM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Jun 2004 
					
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		I will play Abysia 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 11th, 2007, 03:30 PM
			
			
			
		  
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				Major 
				
				
				
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					Join Date: Aug 2004 
					Location: Salt Lake City 
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		Sorry about the wait, guys. I'm ready now. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2007, 05:18 PM
			
			
			
		  
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					Join Date: Jan 2006 
					
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		May I request that because of recent server problems, hosting be delayed till everyone gets their turn in?  I know Argatha specifically stated that he can't get his turn in time because of some trip he had to take? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 25th, 2007, 01:29 AM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Oct 2006 
					Location: Newport Beach, CA 
					
					
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				Re: The Quick and The Dead (Accelerated Start) [OP
			 
             
			
		
		
		
		Very odd.  With the last turn generation, one of my Sages decided to stop researching and take a jaunt over to one of my other fortresses.  I've never seen that happen before. 
 
I've asked him to kindly return, then I'll flog him and toss him back into the laboratory where he belongs. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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