Re: Wings 3d x-file exporter acting funny
Hmm... I figured Wings 3d would automatically assign the default material to the model after creating the texture in the UV mapper. When I load it in Deep Paint, it seems to have a material attached, but maybe DP's just assigning it a default material when it loads.
I have the Steam version of SE5, so it updates automatically.
I will have to try deliberately assigning a material to it and see if that makes a difference. Don't have time now but I will post again when I do.
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