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February 7th, 2007, 04:19 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Don\'t forget Phoenix Pyre.
By "interesting" do you mean ... disasterous? O_o XD
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February 7th, 2007, 06:14 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Don\'t forget Phoenix Pyre.
Or "highly entertaining", although for whom is circumstantial.
At some point, in some bizarre SP game I'm going to be tempted to do the wildly inefficient and silly task of setting up an immortal communion squad headed by a fire mage, for this very purpose.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 7th, 2007, 09:13 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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This slavery thing is awesome...
Okay. So if all the communion slaves receive the bonuses to their paths as well, why don't we initiate communion with a weak mage and then just use the bonus paths from slavery for our real mages.
As in:
Thaumaturge: Communion Master, hold x4, stay behind troops
Grand Thamaturges 1-4: Communion Slaves, whatever spells they like at paths +2.
Or even use regular thaumaturges - heck, you've lost a spellcasting round and a single SDHH mage for the fight to upgrade 4 other SDHH mages to SSSDDDHHHH. That's a swap I'll make any day of the week.
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February 7th, 2007, 09:51 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: This slavery thing is awesome...
Quote:
Aleph said:
Okay. So if all the communion slaves receive the bonuses to their paths as well, why don't we initiate communion with a weak mage and then just use the bonus paths from slavery for our real mages.
As in:
Thaumaturge: Communion Master, hold x4, stay behind troops
Grand Thamaturges 1-4: Communion Slaves, whatever spells they like at paths +2.
Or even use regular thaumaturges - heck, you've lost a spellcasting round and a single SDHH mage for the fight to upgrade 4 other SDHH mages to SSSDDDHHHH. That's a swap I'll make any day of the week.
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That's a very intersting idea. Has anybody tried that?
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February 7th, 2007, 10:36 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: This slavery thing is awesome...
It appears not to work. Thaumaturge slaves in a four slave communion cannot cast Power of the Sepulcher.
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February 7th, 2007, 10:37 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
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Re: This slavery thing is awesome...
That's brilliant to the point that, if it works, it's exploitative. Does there need to be a living master on the field for the slaves to get the extra levels? Or can an Acolyte master walk off the field and let 16 Theurgs cast at +4 for the rest of the battle?
If the master needs to be present a Flame helmet could keep him over 100 fatigue so the slaves can get some work done.
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February 7th, 2007, 10:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: This slavery thing is awesome...
Ah well, it's kind of good that it doesn't work, if it did it would be an exploit to the point of being a bug, really. I guess the extra levels for the slaves only count with respect the spells the masters cast.
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February 9th, 2007, 11:16 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: This slavery thing is awesome...
Quote:
llamabeast said:
I guess the extra levels for the slaves only count with respect the spells the masters cast.
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Exactly.
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