Re: Wish List: Routing
At this point in the games development (and I dont foresee a change) anything requiring a buffer could be a problem. The "buffer" would have to be written out to your file and then read back in each time the game processed a turn. People have wanted buffers for multiple turn planning on evreything from commander actions, to province actions, to research, to well.. just about everything in the game. We could end up with each turn maintaining an entire games actions in multiple snapshots running over 10 turns. And thats not even taking into the account the people who have requested history info such as previous moves, previous messages, etc. So it could be an entire games snapshop 10 prior and 10 ahead.
I think that was requested here has been worked out so that it could work with the games present way of tracking things. At least as far as we can understand the code of it. But that method doesnt quite stretch to real multi-turn tracking.
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