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February 9th, 2007, 04:48 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Re: Chalice - few questions
Quote:
mivayan said:
Quote:
Corwin said:
Are you sure that what you said is correct Taqwus? Because it seems to contradict manual. According to it first the spells are casted in random order (just like you said). It is done in pahse 7, IIRC. *Then* the magical battles are resolved. It is done in the next phase, after casting of spells - phase 8.
And since 2 spells teleport SC/army into different provinces in phase 7, it seems that there could be no battle in phase 8.
I am not 100% sure of it, but that what manual seems to say. It could be wrong though. Have you ever managed to catch teleporting army/SC with combat spell or with teleport of your own?
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Things happen in the order they are reported in the turn log. You are right about teleport, call of the winds, astral travel... battle happens if two armies are in the same province after all spells are cast.
But vengeance of the dead, seeking arrow, flames from the sky, possibly earth attack are different. They dont summon units into a province, and you get the result of the spell immidiately in the 'bob has cast a spell' message. So if you are lucky and the spell is cast before the enemy's (enemies' ?) astral travel spell, it should have an effect.
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Hmmm. All right, I will check it. I always thought that teleporting enemies are invincible. It would be very good to know if this is not the case.
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February 9th, 2007, 05:52 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Chalice - few questions
No you arent invincible if you teleport. Its resolved in random order along with all the other spells.
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February 9th, 2007, 09:01 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Re: Chalice - few questions
Quote:
Ironhawk said:
No you arent invincible if you teleport. Its resolved in random order along with all the other spells.
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You mean you are not invinceble to the assasination spells, such as Mind Hunt, Seeking Arrows, etc., right? You are still completely incincible to the attacks with teleporting armies/commanders if they try to catch you, correct?
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February 9th, 2007, 09:12 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Chalice - few questions
I'm pretty sure the magic movement/remote summons battles are resolved together, after all the magical movement and remote summons have occurred. Hence multiple casts of Ghost Riders will stack, simultaneous Call of the Winds will stack with Calls of the Wild and Army of the Dead, and so forth. Hence, unless you know where the teleporters are going...
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February 9th, 2007, 11:43 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
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Re: Chalice - few questions
Yeah, if you teleport you won't take part in any regular battles in the province you just left
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