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February 10th, 2007, 09:58 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
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Thanked 2 Times in 2 Posts
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Re: Understanding Reanimation
Ghouls cannot enter the sea.
I should have said for number 5, or possibly as a complement to it, that MA Ermor, LA Ermor, and Lanka can also reanimate with gold purchased generic priests. Not sure about yomi, and I'm pretty positive LA Ctis and Pangea cannot (since both have national priests who lack the ability to reanimate).
Ermor, I believe, needs the black laurel to renanimate Lictors with level 3 holies - L3 just opens the option, which is to say you can't buy a bunch of cheap priests at 50 gold a pop and slap black laurels on them to spawn endless lictor hordes. So while I love LA Ermor as a concept, I find I'm chronically short of death gems and need to primarily use my abundant freespawns.
Giant zombies... yeah, that's what Niefelheim needs, another edge.
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February 10th, 2007, 03:49 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Understanding Reanimation
Quote:
Aleph said:
Ermor, I believe, needs the black laurel to renanimate Lictors with level 3 holies - L3 just opens the option, which is to say you can't buy a bunch of cheap priests at 50 gold a pop and slap black laurels on them to spawn endless lictor hordes. So while I love LA Ermor as a concept, I find I'm chronically short of death gems and need to primarily use my abundant freespawns.
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I think only H4 priests are supposed to reanimate Lictors... might be a bug. You sure about the laurel helping for reanimation and not just the national summon spell?
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February 10th, 2007, 04:03 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
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Re: Understanding Reanimation
Hmm.. what holy level do Archbishops have again? I've just been finishing off game with LE ermor and they reanimate lictors just fine.
You get 1 lictor/turn plus the usual extra one based on dominion (with dominion 10 you get it (almost?) all the time).
I think that the black laurel affects the death magic spell 'summon lictor' and not reanimation, although I haven't tried equipping priests with them. You definitely don't need it to reanimate them though.
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February 10th, 2007, 05:33 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
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Re: Understanding Reanimation
I thought I had only ever pulled it off with my prophet. Archbishops are level 3, and they shouldn't be able to animate Lictors.
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February 10th, 2007, 07:06 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Understanding Reanimation
They have, for a while.
Does Soul Gate still give a chance for Wailing Ladies? It seemed to as a D2 theme (a -slight- chance, but positive); if they're still possible freespawn, they'd be among the strongest possible with free Greater Othernesses (maybe possible, but low probability) being another contender.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 11th, 2007, 11:14 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
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Re: Understanding Reanimation
I don't know about Soul Gate and Wailing Ladies - my only savegame with Soul Gate up it isn't clear what I summoned and what popped out of the gate.
Another point for carrion troops - they heal. Not a huge issue, I'll grant you, when dealing with rank and file infantry type carrion, but for carrion beasts (with anywhere between 20-100 hps) it is a notable advantage.
Anyone have any thoughts or corrections on points 1-5?
Also, anyone with LA Pangea experience have any thoughts on whether it's worth taking a sleeping instead of imprisoned pretender with astral/earth paths so that you can have semi-early H4 carrion lords through crystal shield? It seems like a long way to go, and in a nation with no other ability to find astral sites, but their H4 "every undead unit gets regenerate" spell sounds really nice. It's pretty much that against maxxed order/production/growth scales with an imprisoned N4D5 master liche, though, and I would bet that the mass money and resources will be much more useful for using huge forces of minotaurs/cataphracts.
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