.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2007, 11:33 AM

merlinme merlinme is offline
Private
 
Join Date: Jan 2007
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
merlinme is on a distinguished road
Default Re: Pls explain how early summoning spells are use

I have a problem with a couple of the Nature summons. Summon Treelord gets you a static N4 commander with no hand slots. Summon Ivy King gets you a mobile N3 commander, who you can give the staff which gives you a N2 bonus, so he should be able to reach a higher level than the Treelord.

I've never had any joy with Ivy Men, and I'm not much of a fan of Ivy Ogres. They have protection of something like 3, and they just drop like flies beneath any sort of ranged attack. I might give them another try, using the Ivy King with the Crown of the Ivy King (and there may be another magic item as well which gives you bonuses, I forget). But one of my main goals when building an army is to have troops which will last. The experience helps, but it's just so much more effective if you can build an army which is capable of capturing a few provinces without having to stop and wait for reinforcements. Vine Men/ Ogres rarely last more than one or two battles (in my admittedly fairly limited experience). I experimented a bit using them in an army which used a lot of poison, but most of the time I'd prefer to have undead, if I want poison immunity. I tend to think there are better uses of your gems and mages' time.

A couple of comments I would make on the list of 'Good' 'Bad' and 'Ugly' summons: playing as Oceania against a nation with a lot of missile troops, I used just about all the Ethereal spells I could get my hands on, including Ether Gate. Yes it's expensive, but in the circumstances where you have lots of gems and very few troops you can fight with on land, it can be worth it. Once I'd established my beachhead, I then used Summon Animals/ Summon Pride of Lions/ Summon Animal Horde, as I had plenty of nature gems, and you can't really build an army around Mermen and Seatrolls on their own. I even cast Horned Serpents a couple of times. They're not great value for money, but they're the only animals with reasonable protection, so have some staying power against arrows.

The Animal Horde consumes an enormous amount of food, and the low protection means they tend to only last one or two battles. But it's a very cost effective use of nature gems if you want to build an army fast. You can have 100 animals for 30 gems in one turn, and I'd take that over almost any number of Ivy Ogres.

I guess what you may have gathered from this is that almost all the summoning spells can be of use in right circumstances, it depends on the nation you're using and what your needs are for gems vs. money at any one point in time.
Reply With Quote
  #2  
Old February 12th, 2007, 11:38 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Pls explain how early summoning spells are use

If you find vine men/ogres too vunerable try spells like mass protection, mass regeneration, will of the fates and other protection/survivability boosting spells.
Reply With Quote
  #3  
Old February 12th, 2007, 01:09 PM
BigDisAwesome's Avatar

BigDisAwesome BigDisAwesome is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
BigDisAwesome is on a distinguished road
Default Re: Pls explain how early summoning spells are use

you could say that for anything though shovah. put those same spells on a less vulnerable unit and instead of going from bad to ok, you go from ok to good.
Reply With Quote
  #4  
Old February 12th, 2007, 01:23 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Pls explain how early summoning spells are use

Quote:
BigDisAwesome said:
you could say that for anything though shovah. put those same spells on a less vulnerable unit and instead of going from bad to ok, you go from ok to good.
Mass regeneration is good on high hitpoint creatures like the ogres. Not that good on low HP units

Mass protection is good especially on the ogres too because it mainly brings up protection from 5 to 10, which is an increase of 5. In case of a high former protection it only add 1.
Reply With Quote
  #5  
Old February 12th, 2007, 01:18 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: Pls explain how early summoning spells are use

The power of Vine Ogres is the mass of cheap HP they provide. Their staying power depends entirely on HP instead of protection, and their speed-of-output is slow compared to animals. But if you have time to accumulate them, they're very cheap; even if you only have an Ivy Crown, you're getting >100 HP for only 2 nature gems, and that ratio goes up to 200-250 once you start getting Treelords' Staves and Ivy Kings.

I agree that the Treelords themselves suck, though. I've never found any particularly good use for them, except as a side course during an Enchantment-school rush.
Reply With Quote
  #6  
Old February 12th, 2007, 01:35 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Pls explain how early summoning spells are use

Quote:
Ewierl said:
The power of Vine Ogres is the mass of cheap HP they provide. Their staying power depends entirely on HP instead of protection, and their speed-of-output is slow compared to animals.
Yeah, the trick to using vine ogres is to understand what not to use them for. They're very cost effective against armor piercing/negating attacks, but you have to think more along the lines of longdead chaff. They're great for fatiguing people out, they're not undead so those counters are out, they're cheap to mass, and they buff a lot better than longdead because of the HP. Still, they don't have good long term survivability no matter what you do, so I tend to just mass them as reserve troops which slowly accumulate until there is a decisive battle I can throw them in. They don't have an upkeep and don't eat, so just leave them steadily ammassing rather than using them for general expansion where they'll quickly dwindle.
Reply With Quote
  #7  
Old February 12th, 2007, 02:24 PM

merlinme merlinme is offline
Private
 
Join Date: Jan 2007
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
merlinme is on a distinguished road
Default Re: Pls explain how early summoning spells are use

One of my biggest complaints with Vine Ogres is how slow they are to summon. I think best case (Vine King + Crown of Vine King) is 3 ogres a turn? (I'm open to correction on this.) Early in the game, 2 ogres a turn is more like it. 2 or 3 vine ogres couldn't fight their way out of a wet paper bag.

So you can have your mage sit there for 15 turns and have 30 or maybe 45 Vine Ogres for 30 gems. 45 Vine Ogres is a chunky force, sure, but it's a painfully slow way of building an army. With Animal Horde, you can use lions as archer attackers, spiders can work with your poison cloud emitting troops, hawks can attack the enemy rear, and wolves can, erm, tire the enemy out a bit. And I'm not sure the army of vine ogres which took 15 turns to summon (without buffing magic) would survive much longer than the animal horde (without buffing magic).

I'm sure there are usable strategies with Vine Ogres. And yes, if you've got nature mages with nothing better to do, there are worse things to do than summoning a couple of them a turn. As Gandalf said, I guess they bulk out an army a bit, and it's nice that they don't eat. But by the time you had a decent number of Vine Ogres, I think Animal Horde would be a much better use of the gems.
Reply With Quote
  #8  
Old February 12th, 2007, 02:46 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Pls explain how early summoning spells are use

I see Vine Ogres more as a mid to late game thing, despite the lowish research level. With lots of mages and lots of gems you can make armies of them.

They are not supposed to really kill much, but provide a wall of flesh for enemy units to run into.

Animal horde is much less efficient for that purpose.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #9  
Old February 12th, 2007, 03:02 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Pls explain how early summoning spells are use

Quote:
merlinme said:
One of my biggest complaints with Vine Ogres is how slow they are to summon. I think best case (Vine King + Crown of Vine King) is 3 ogres a turn? (I'm open to correction on this.)
Vine Kings don't have a head slot. In theory you could give them treelord's staff but practically this staffs are very expensive for a +1 bonus.
Reply With Quote
  #10  
Old February 14th, 2007, 10:31 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Pls explain how early summoning spells are use

Quote:
calmon said:
Quote:
merlinme said:
One of my biggest complaints with Vine Ogres is how slow they are to summon. I think best case (Vine King + Crown of Vine King) is 3 ogres a turn? (I'm open to correction on this.)
Vine Kings don't have a head slot. In theory you could give them treelord's staff but practically this staffs are very expensive for a +1 bonus.
In Dom2 Vine Kings had a "built in" Crown of Ivy King (artefact) for +2 bonus so summoned 3 Ogres/turns. It could go up to 4 with a Treelord Staff.
I didn't use them in Dom3 yet so am not sure it's the same, but chances are.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.