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February 13th, 2007, 03:25 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Mod List
Marignon Reborn works with 3.06.
Hoburg Alliance SE is found here, also works with 3.06. Hoburg Alliance SE.
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February 13th, 2007, 06:52 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: The Mod List
Haida Gwaii is 3.6 compatible and actually uses some of the new modding commands from that patch  Also, it is being balanced towards vanilla.
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February 13th, 2007, 07:56 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: The Mod List
Has Haida Gwaii been released, I didn't see the mod as downloadable in the original thread ?
Or is it still in beta, only available on request ?
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February 13th, 2007, 08:38 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: The Mod List
From my mods you are missing:
Early - Seraphim, Angelic Crusade (link)
Late - Fallen Nation, Stigian Corruption (link)
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February 13th, 2007, 10:29 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
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Re: The Mod List
Quote:
Jack_Trowell said:
Has Haida Gwaii been released, I didn't see the mod as downloadable in the original thread ?
Or is it still in beta, only available on request ?
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One more round of beta, I expect a brief round. Then I am going to make 1.0 available. 1.0 Should be the final version unless Illwinter releases some absolutely phenomenal modding commands in a future patch.
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February 13th, 2007, 10:39 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: The Mod List
I'm just doing nation mods for now, but I'll do misc mods (like the excellent streamers and standards) later.
Amos, am I right to mark all of your mods as 'no' for balanced with vanilla? I'm just going by what people said in the threads and what you yourself said. I still think your mods are excellent and creative for SP (which is what modding's about really).
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February 13th, 2007, 11:23 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: The Mod List
They are not balanced.
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February 13th, 2007, 11:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: The Mod List
This looks like a sincere effort to maintain a mod list.
Are you also going to create a categories for non-nation mods?
Such as
Balance mod
Random mod
Play All Nations in one game mod
Since its a good effort Im willing to sticky it. Id have preferred a thread to track everything in this forum. Mods, Maps, Tools.. in order to avoid a screenful of stickies. But I cant really ask someone to tackle that.
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February 13th, 2007, 09:15 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: The Mod List
Just doing nation mods or others?
I'm liking worthy heroes (1.06? Adds 2 or 3 heroes per race) and Alexanders Healing gods (Dom2 but works fine in 3.06, gives all gods recup). I also like the scales mod from the conceptual balance mod - although while I know a lot like it, not exactly my cup of tea.
Not sure on authors, everything but the healing gods was from this forum.
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