.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 30th, 2001, 12:49 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Frustration (balance)

quote:
It does make sense. Your 'new' weapon in SE is almost always weaker than the old one. Less damage per hit and less range. What sort of 'technological advance' is that?


Pardon me? What weapons gets less effective with higher classes?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #2  
Old December 30th, 2001, 04:42 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Frustration (balance)

quote:
Originally posted by [K126]Mephisto:


Pardon me? What weapons gets less effective with higher classes?



Nearly all of them. APB and MB I are much less powerful than DUC V in both damage and range. PPB I is much less powerful than APB level for level, though it has a special ability. The racial tech weapons are the same. ED and PB start out less powerful than the weapons that get abandoned.

So, if you are concerned about combat effectiveness you have to sit on your 'new' technology for several levels until it is up to the level of your old technology. This is a bit silly. I think the MOO system that gives each weapon a fixed performance level and varies the size/cost of the component is more logical.
Reply With Quote
  #3  
Old December 31st, 2001, 12:44 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Frustration (balance)

Ah, now I see what you mean. Personally, I think that this is ok. It is new technology after all and you have to do some research before it comes to be as effective as your established systems.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #4  
Old December 31st, 2001, 04:18 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Frustration (balance)

That’s the point of having a complex tech tree. You can choose to research DUCs and have a good weapon early or research APBs and have a better weapon later.
If you want every new weapon better than the previous and worth using in a new design, you’d have to put all of them in the same technology and get one after the other.
And stop with that. You don’t have to compare damage per hit, compare damage ratios. A bigger weapon is a way to hide it’s worse. You’ll be forced to put less weapons in you ship and your firepower will be REDUCED. You still have to wait to get a smaller one.

There is a balance problem in research, some weapons are really hard to research but are not so good (IPM), and some are very good and too easy to get (PPB). Some others are well balanced and worth every research point you put on them (APB).

I made a XLS file to compare weapon usefulness with its cost. I’ll post it later.
Reply With Quote
  #5  
Old December 31st, 2001, 06:27 PM

thubar2000 thubar2000 is offline
Private
 
Join Date: Aug 2001
Location: Albany, NY USA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
thubar2000 is on a distinguished road
Default Re: Frustration (balance)

I think that balance should be a very high priority. Total Annihilation and Starcraft are two excellent RTS games. The TA community did an amazing job modifying the game for more variety. Starcraft was tweaked for balance differences. I think that in the end, Starcraft was the more enduring game because of the attention paid to balance.

I would be interested in helping out an effort to create a balanced tech tree. Such an effort would most likely be finished if it only included the original techs.

Thu
Reply With Quote
  #6  
Old December 31st, 2001, 06:35 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Frustration (balance)

http://se4kdy.cyberwars.com/text/balance.htm

I just posted the XLS I made and the one I had been sent.
It should be a good source to balance different weapons.
Reply With Quote
  #7  
Old January 3rd, 2002, 12:53 AM

thubar2000 thubar2000 is offline
Private
 
Join Date: Aug 2001
Location: Albany, NY USA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
thubar2000 is on a distinguished road
Default Re: Frustration (balance)

I took a look at the html file and I understand how damage rating and balance, but I'm not sure about the other factors ot the right of the damage rating.

The table looks like it would be very helpful to any balancing effort.

Thu
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.