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February 14th, 2007, 04:36 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vaettihiem SE 1.0
I could make a super ancient Gygja pretender, or just give them something new and crazy. I think the fenrer pretender or ***** queen work pretty well though.
I'll add a minor dominion spawn of wolves in a later update. Honestly though they aren't exactly a priest/holy/sacred nation, so the pretender and dominion are somewhat less important.
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February 14th, 2007, 05:39 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Vaettihiem SE 1.0
I had myself a project of changing the exemple mod into a nation of vaettir and trolls (instead of wyvervns), I think it would be more appropriate, but as I'm currently too busy with my map editor, ...
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February 14th, 2007, 06:34 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vaettihiem SE 1.0
Huh, great minds think alike eh? Well I'm keeping the draconians as is, but the Vaetti also get 2 troll units, some more wolfy stuff and a troll hero or two.
If you want to make any suggestions or have any units etc I could put them in so you can carry on working with the map editor.
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February 14th, 2007, 07:37 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Vaettihiem SE 1.0
You can use Bogus and his teams as sprites for heroes/commanders for your mod, that's what I planned to do. (The Troll mage could serve as placeholder sprite for a Troll Shaman for exemple, and the Troll raider could maybe serve as a troll scout/ranger commander)
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February 14th, 2007, 04:35 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Vaettihiem SE 1.0
Interesting... I was beginning to think my tutorial Vaetti nation ended up with such high stealth no one would ever uncover it. 
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February 15th, 2007, 04:43 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vaettihiem SE 1.0
Ah, but you forgot we modders have control over the patrol bonus. "Your patrolling troops in D:/Dominions 3/mods found a concealed tutorial. A big grin ensued."
Thanks for making the Vaetti. It not only helped me with shapeshifting and namepool commands, but also gave me a lot of enjoyment in SP. I hope by having an SE on here more people will give the little fellas (and their big friends) a chance.
I'll definately add a troll shaman commander with limited earth magic (hey, he's a troll) but to keep with the theme of the nation he'll be a sort of overpriced and weak mage and have only priest 1. He'll really be there just to complete the wishes of troll addicts. As will the moose riding troll national hero.
The Vaetti are getting their own upgraded Fenrer pretender in the next version who automatically calls wolves when in friendly dominion. They'll also get a new type of vaetti infantry armed with a pickaxe who gives a slight siege bonus.
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February 15th, 2007, 04:52 PM
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Corporal
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Join Date: Sep 2005
Posts: 87
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Re: Vaettihiem SE 1.0
A minor gripe with the the Vaetti hag Description:
Quote:
"Some Vaettis have learned the secrets of Seith. As long as they do not learn to much, the Gygjas
alow them to continue their practices. Since the Exile, the remaining Gygjas have been more accepting of
Vaetti magic."
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So how come they have the same amount of magic as the ones in MA (EA?) Jotun?I propose they get 1 death and 1 random (or 2 random)
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