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  #1  
Old February 14th, 2007, 05:39 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Vaettihiem SE 1.0

I had myself a project of changing the exemple mod into a nation of vaettir and trolls (instead of wyvervns), I think it would be more appropriate, but as I'm currently too busy with my map editor, ...
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  #2  
Old February 14th, 2007, 06:34 AM

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Default Re: Vaettihiem SE 1.0

Huh, great minds think alike eh? Well I'm keeping the draconians as is, but the Vaetti also get 2 troll units, some more wolfy stuff and a troll hero or two.

If you want to make any suggestions or have any units etc I could put them in so you can carry on working with the map editor.
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Old February 14th, 2007, 07:37 AM
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Default Re: Vaettihiem SE 1.0

You can use Bogus and his teams as sprites for heroes/commanders for your mod, that's what I planned to do. (The Troll mage could serve as placeholder sprite for a Troll Shaman for exemple, and the Troll raider could maybe serve as a troll scout/ranger commander)
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #4  
Old February 14th, 2007, 04:35 PM

quantum_mechani quantum_mechani is offline
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Default Re: Vaettihiem SE 1.0

Interesting... I was beginning to think my tutorial Vaetti nation ended up with such high stealth no one would ever uncover it.
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Old February 15th, 2007, 04:43 AM

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Default Re: Vaettihiem SE 1.0

Ah, but you forgot we modders have control over the patrol bonus. "Your patrolling troops in D:/Dominions 3/mods found a concealed tutorial. A big grin ensued."

Thanks for making the Vaetti. It not only helped me with shapeshifting and namepool commands, but also gave me a lot of enjoyment in SP. I hope by having an SE on here more people will give the little fellas (and their big friends) a chance.

I'll definately add a troll shaman commander with limited earth magic (hey, he's a troll) but to keep with the theme of the nation he'll be a sort of overpriced and weak mage and have only priest 1. He'll really be there just to complete the wishes of troll addicts. As will the moose riding troll national hero.

The Vaetti are getting their own upgraded Fenrer pretender in the next version who automatically calls wolves when in friendly dominion. They'll also get a new type of vaetti infantry armed with a pickaxe who gives a slight siege bonus.
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Old February 15th, 2007, 04:52 PM

Aeshi Aeshi is offline
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Default Re: Vaettihiem SE 1.0

A minor gripe with the the Vaetti hag Description:

Quote:
"Some Vaettis have learned the secrets of Seith. As long as they do not learn to much, the Gygjas
alow them to continue their practices. Since the Exile, the remaining Gygjas have been more accepting of
Vaetti magic."
So how come they have the same amount of magic as the ones in MA (EA?) Jotun?I propose they get 1 death and 1 random (or 2 random)
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  #7  
Old February 15th, 2007, 08:51 PM

quantum_mechani quantum_mechani is offline
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Default Re: Vaettihiem SE 1.0

Quote:
Steelfang said:
A minor gripe with the the Vaetti hag Description:

Quote:
"Some Vaettis have learned the secrets of Seith. As long as they do not learn to much, the Gygjas
alow them to continue their practices. Since the Exile, the remaining Gygjas have been more accepting of
Vaetti magic."
So how come they have the same amount of magic as the ones in MA (EA?) Jotun?I propose they get 1 death and 1 random (or 2 random)
As recall, I gave them an extra 10% random.

I tend to make my nations very conservatively balance wise- enough power so it isn't simply unimaginable to play in MP, but well less than the top-tier base game nations. Besides, for the Vaetti in particular, I don't think more powerful really fits, if I were convinced they needed a boost I would lower prices.
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