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February 5th, 2007, 06:40 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Death scale domain.
Yes, but pillaging, unrest, death scale, magic, and plagues all reduce population anyway. In the absence of any of those, and in the presence of magical health care (Arcoscephalean priestesses? I want one!) and an actual real incarnate divinity, people might have more than two kids per woman. Just sayin'...
It's Ewierl's birthday.
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February 9th, 2007, 01:05 AM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Death scale domain.
Quote:
Amhazair said:
Who's birthday is it? I want to join in the well-wishing.
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*raises his hand sheepishly*
You missed it, though! But thanks for the thought 
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February 9th, 2007, 05:39 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Death scale domain.
/wave
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 14th, 2007, 07:16 PM
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Private
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Join Date: Feb 2007
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Death scale domain.
As a complete noob to Dom3, maybe someone can help me out here...more population means more income, right?...so the 2% income increase from Growth, along with the 0.2% increase in population...over enough time that 2% will exceed the 7% from Order...am I thinking correctly?
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February 14th, 2007, 07:19 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
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Re: Death scale domain.
Yeah, but over the short term the extra income will let you expand faster. So the shorter the game (like, small maps), the more important it will be to have an explosive start - on the short run, more income at the cost of death scales works better.
Me, I like to play long solo games in which growth scales work, but I think, in most MP games, they're typically not worth it unless you also get the other benefits (like influence over events and aging).
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