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February 15th, 2007, 06:18 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Good Pretender design for Marverni?
Can we talk a little more about Prince of Death design? I've definitely had an awake Dom 10 Death 5 PoD take out a couple groups of indeps singlehandedly before items or research, but it seemed like he might have gotten spanked if I'd been less lucky. Would you think sleeping, to get more points and give people time to get a little construction action going, or just throw him out there solo from the get go and hope for the best?
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February 15th, 2007, 07:58 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Good Pretender design for Marverni?
I often set him sleeping to buy some extra scales and give me a chance to forge some basic armour or weaponry
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February 15th, 2007, 08:03 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Good Pretender design for Marverni?
He doesn't need anything. ESpecially for expanding into the crappier indies. Later on you can research and forge some armor + luck pendant.
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February 15th, 2007, 08:26 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Good Pretender design for Marverni?
Yes crappier indies are easier. I tend to play with indies set to 8-9 and,even vrs fairly weak enemies, he tends to pick up a few afflictions in the first few turns which is why i like to get some armour on him.
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February 15th, 2007, 10:00 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Good Pretender design for Marverni?
heres what I ran recently that really worked - he could take nearly anything but cavalry.
PoD, 9 dom (10 is too dang expensive,) 4 water 4 earth 3 death, juggle scales to your liking.
the water and earth are for increased defense and protection. (he has a little of both already, but the extra +4 to both really helps round him out.)
on turn 2 you have enough to make a black iron breastplate - do so and send him out on turn 3. he is at somewhere around 23-24 prot, and since he flies he can really clean up all the tribes and infantries.
after a little research upgrade his weapon to maybe a frost brand (for AoE) and give him a shield. At some point you can have him casting invulnerability and soul vortex, so you can swap out his armor for a robe of shadows.
it works out pretty good.
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February 15th, 2007, 10:14 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Good Pretender design for Marverni?
Why is soul vortex worth casting on a guy that doesn't generate fatigue? The extra 1 damage/healing per turn seems pretty useless.
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February 15th, 2007, 10:18 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Good Pretender design for Marverni?
Soul vortex affects a rather large area surrounding the caster, you can never have too much healing, and there are multiple ways to cause fatigue to zero encumbrance units.
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