.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2007, 04:03 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

Hmm. Well they are sort of a missile-weapon-less nation, but I suppose it couldn't hurt for them to have Vaetti shortbow archers - be prepared for crappy morale though.

In the next version,... a new vaetti archer, a new vaetti with a pick, a troll shaman leader (weak magic/priest), a moose riding unique troll hero and a new pretender (with the fenrer graphics) called Crescent Moon Wolf who attracts wolves while in his dominion. I think with these added little bits I'll basically be finished with the SE.

All credit goes to quantum of course, I'm just adding frosting to a delicious Vaetti cake :]
Reply With Quote
  #2  
Old February 16th, 2007, 04:12 AM

XiahouDun XiahouDun is offline
Private
 
Join Date: Jan 2007
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
XiahouDun is on a distinguished road
Default Re: Vaettihiem SE 1.0

That's exactly what I want, thank you.
Reply With Quote
  #3  
Old February 16th, 2007, 05:42 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Vaettihiem SE 1.0

What about reducing the cost of the moose archers ?

Currently at 45 gold, you get two shortbow attacks at precision 8.

Sure the mosse has great mouvement, and its HP can help survive some loose arrows, but I would rather have 4.5 indeps archers with precision 10.

If the moose riders were at 30 gold, they would still be more expensive that normal archers, but the mouvement and hit points could make them usable
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #4  
Old February 16th, 2007, 06:12 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

I thought the point of the moose riders was to hold then attack - they are sort of like multirole cavalry for Vaetti.

I haven't altered the stats of the vanilla unit, but I'll give them a test and see if they suck at charging as well as shooting.
Reply With Quote
  #5  
Old February 16th, 2007, 07:12 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Vaettihiem SE 1.0

They have two attacks that could do some damage, yes, but with their low attack (and defence) skill, large size, and lack of armor they are less useful than even indeps light cavalry.

I could live with the low precision and armor by using them as mobile archers that can follow fast armies (with the forest trolls and wolf riders, you can have army move 2 with all units having forest survival), and survive some lone arrows or spell thanks to their HP. But not for this price.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #6  
Old February 16th, 2007, 08:18 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

Yeah you're right, I just tried them out and they're pretty poor in melee, especially for the price. Ok, I'm going to drop the cost to 35 and maybe give them a touch more attack power. I mean a charging giant moose should be able to at least do /some/ damage, especially going by the description.

I hadn't realised how hard it is to get clean graphics from vanilla units. Any suggestions people? The pics from the info window and recruit screen are both the wrong size and with a screen capture they sort of blur into the surrounding background.
Reply With Quote
  #7  
Old February 16th, 2007, 10:23 AM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Vaettihiem SE 1.0

Use #copyspr command. Or if you want to change vanilla graphics there is a tutorial here . Also there was a tutorial for taking sprites out of the game by Endoperez but I have no idea where that is. I wish someone would "sticky" those posts.
Reply With Quote
  #8  
Old February 19th, 2007, 07:56 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Vaettihiem SE 1.0

I love this mod, but there are two things that seems not right:

- The draconian chief should'nt have hands

- normal Trolls have 11 natural protection, already one of the best for a recruitable units, if not the best (of course some summons have better protection).

ow come that forest trolls, supposed to be a slightly smaller (less HP and strength) version of mountain trolls, have 14 base protection ?

With so much protection, a small pack of forest trolls or wolf trolls can take almost any indeps province.

If you really wants them to be better armored that normal trolls, just give them better equipment (or maybe let them have less armor that mountain troll, but with better combat values, or give them a protection for the head)
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #9  
Old February 19th, 2007, 12:28 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

Weird, I don't remember changing the prot value to be different from vanilla trolls. Let me look into this (wolf trolls do seem a bit invincible) and I'll probably drop the prot down. As for the Dracboss, sure I'll chop off the hands.

Next version will be out in a couple of days. It will be very nearly final for this SE. Glad you like it so far - check out the Exile/Avernum mod too if you have time.
Reply With Quote
  #10  
Old February 21st, 2007, 12:52 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Vaettihiem SE 1.0

New version released. Check the first post.

The troll prot values are sorted out (trolls are still niiice shock infantry, but cost twice as much as Jotun giants and aren't twice as powerful).

Other than that, tell me if you like the new graphics for the two extra vaetti and the shaman. Believe me when I say they were more difficult to make than it might look.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.