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February 16th, 2007, 08:18 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Vaettihiem SE 1.0
Yeah you're right, I just tried them out and they're pretty poor in melee, especially for the price. Ok, I'm going to drop the cost to 35 and maybe give them a touch more attack power. I mean a charging giant moose should be able to at least do /some/ damage, especially going by the description.
I hadn't realised how hard it is to get clean graphics from vanilla units. Any suggestions people? The pics from the info window and recruit screen are both the wrong size and with a screen capture they sort of blur into the surrounding background.
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February 16th, 2007, 10:23 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Vaettihiem SE 1.0
Use #copyspr command. Or if you want to change vanilla graphics there is a tutorial here . Also there was a tutorial for taking sprites out of the game by Endoperez but I have no idea where that is. I wish someone would "sticky" those posts.
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February 16th, 2007, 06:40 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Vaettihiem SE 1.0
Suggestion : moose knight national summon ?
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February 16th, 2007, 09:20 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Vaettihiem SE 1.0
I prefer national summons to be magical creatures and I'm pretty sure I'm using that sprite for a national hero already.
Amos: I just need to know how to get the vanilla graphics in a clean form and at the right size. I'm already ok with general editing, adding new sprites etc. But thanks :]
I've made an archer sprite but it doesn't look too great and it took more work than I'd have liked. Still, I think it's good enough for now.
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February 17th, 2007, 03:06 AM
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Captain
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Join Date: Feb 2005
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Re: Vaettihiem SE 1.0
Quote:
I just need to know how to get the vanilla graphics in a clean form
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Not possible. The right size sprites you can get from inside the battle screen. The whole process is not very efficient and too hard.
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February 17th, 2007, 12:12 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Vaettihiem SE 1.0
Quote:
Amos said:
Also there was a tutorial for taking sprites out of the game by Endoperez but I have no idea where that is. I wish someone would "sticky" those posts.
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My old method (for DomII) doesn't work any more.  I did post it here in the Dom3 modding subforum, but I hadn't tested it properly and the units aren't shown in their original size (in e.g. description window) when Dom3 is windowed.
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February 17th, 2007, 01:43 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Vaettihiem SE 1.1
Ah well. I can get the images in a sort of wrong size blurry format, but that's not too good,... still I used it to make a troll shaman (the troll mage as a template) who doesn't look awful, even with my useless graphical skills. Oh and the archer isn't as bad looking as I made him sound. He's fine from normal battleview distance.
It's spring festival out here (in china) right now,.. but in a few days I'll update this, maybe update the avernum nation,.... neither is getting national spells added just yet because I haven't wrapped my head around spell modding at all,.. but in the future they should do. I'll also update the mod list (I think people are finding it useful) and announce another nation I'm messing about with based on the poetry of the English Civil War. Yes, the poetry. You heard right.
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