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February 16th, 2007, 06:07 PM
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Re: I hate horrors
Quote:
Edi said:
You are not reading what is being written for you, Ranger.
You must place the bodyguard stack on top of your god on the battlefield so that your god is surrounded on all sides by guards. Otherwise the guards are useless.
Repeating your opening post is not going to do much for you, nor is your insistence that horror marks must be removed upon resurrection. You've been given advice. It's up to you to try and act on it.
Edi
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Can you READ E-N-G-L-I-S-H? Your advice doesn't work.
The horror bypass the 144 guards, attacks and kills my god, on turn one!
1. Guards don't work (only work on minor Horrors).
2. My God doesn't even get to cast any spells.
3. Magic Items (armor, weapons, etc.) so far havn't done any thing.
If something can kill a magic user with 144 guards, level 4 magic in four areas, with 4 gems each, good armor, and get's taken out on turn one of a fight I THINK THIS IS A LITTLE UNBALANCED, DUH!
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February 16th, 2007, 06:51 PM
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Corporal
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Re: I hate horrors
Ranger,
I guess it's possible something really weird is going on, but in general Edi is correct. If you place your commander in the middle of a group on the battlefield setup there is no way a horror can attack. A space has to open on the battlefield for a troop to move into it. At least that is how it has always worked for me. Check your setup and make sure you got the army setup right.
You asked for the advice. Please try to be a little more respectful of the answers. Edi may not be the most diplomatic poster, but he is very helpful and almost always correct, and his English is much better than my Finnish. 
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February 16th, 2007, 07:03 PM
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Re: I hate horrors
Horror marking is designed to be a balance for the otherwise horribly powerful supercombatant strategy. It won't instakill an enemy, but it allows a chance that the horror will get them before the SC can overrun an empire. Horror marks are not that common; they'll sometimes show up from bad luck (ai scripting, or magic sites) but this is very rare. Mainly they're because of items (controllable by the player, items that horror mark are clearly labelled as such in the manual) or because of an anti-SC strategy from a human player.
Because horror marks are designed to counter big, expensive, powerful SCs they cannot be removed easily (plus, it's thematic that they can't) and the horrors have to be tough enough to challenge SCs.
I don't think it can be considered 'unbalanced'. Horror marks are not very dangerous unless you rely on one or two powerful units, and as I said, they are supposed to be a counter for this.
As for fighting horrors... it partly depends on what your god is. If it's a puny human mage then you can't expect to beat much in melee. As for magic, remember that you can only cast 1 spell per turn. Having lots of magic in lots of areas won't help unless you have spells scripted that will kill the horror.
Anyway, I've not had to challenge a major SC yet... The doom horrors are extraordinarily powerful and I doubt you can reliably beat them. As for normal horrors, here's my thoughts on the subject:
1: I'm not sure, but it's possible that horror attacks may be tied to scales. Does anyone know if magic/drain or luck/unluck affect this?
2: Horrors bypass most defences. Many of their attacks are AN or AP, they have many attacks with good Att so high def won't help. They have magic attacks so ethereality is useless. Equip your pretender with this in mind. If he's just an archmage though, then melee equipment won't help.
3: Horrors always attack horror-marked individuals first. Bodyguards will only stop this if they are horror marked (unlikely) or if they completely surround the pretender. I believe that horror attacks count as assasination attempts so you are limited to 5 bodyguards.
4: Sorry, wish-for-blood-slaves, but I believe that horrors have at least some attacks that are not negated by magic resistance. Life drain comes to mind. However, MR is very important against some of their tougher attacks
5: Your mage does get to cast a spell. The defender acts first. If he is not casting it means that he cannot cast whatever spell you have scripted first for him
6: Armours, weapons and so on will only work against a horror, which is designed to be able to challenge large monsters with a complete selection of items, if they are very well chosen and if your base pretender is tough enough to stand a chance. If he's a big demigod with full slots then you can probably equip him to kill horrors if you are careful, although I can't give specific advice.
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February 16th, 2007, 08:15 PM
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Re: I hate horrors
I understand why Ranger is frustrated. Even if you stick a horror marked unit in the mist of a ton of soldiers, a lot of times the horror will still "fly" into the middle of your tight stack and attack the horror marked individual.
The only times I have seen a horror not bust even the tightest stack is when your using send horror and he is just bouncing around randomly attacking people on the battlefield because no one was horror marked.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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February 16th, 2007, 08:27 PM
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Re: I hate horrors
Quote:
Nick_K said:
5: Your mage does get to cast a spell. The defender acts first. If he is not casting it means that he cannot cast whatever spell you have scripted first for him
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This is not what I'm seeing, The horror appears kills my god, end of combat! I've tried settings cast spells and cast specific spells, I didn't see a difference.
I've only seen guards work and my god cast spells at minor horrors!
My god was killed six times, after each kill the god loses one level in each area of magic, my god has de-evolved to a non magic user.
Once your god starts to lose magic levels it can never regain them because of the constant attacks. There is little point in trying to build him/her backup because they will just lose them again in the next attack.
What's the point to keep re-killing a god once they de-evolved to a non-magic user?
I see little point to this and why I think it's unbalanced.
Maybe the horror needs to be rebalanced to some level of the god/magic user that's being attacked.
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February 16th, 2007, 09:43 PM
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Corporal
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Re: I hate horrors
If you need your god to be effective in the current game, then stop playing - you've lost. If you can go on without him, don't bother calling him back anymore. He's done, either way. If it's really driving you insane, try playing an imprisoned pretender with a powerful bless - you are 100% safe from horrors while imprisoned.
There are ways to avoid horrors (Returning, for example, should work unless you're hit at home), but the best advice is that which you already got - don't get marked in the first place. Horrors are supposed to be the nastiest things in the game. Insisting they need to be weakened because a spellcasting pretender is getting repeatedly obliterated by them misses the point - they are a counter to the nastiest things in the game (SCs, and especially immortal SCs), and if they were weakened so a moderate pretender could deal with them they couldn't fulfill their main role.
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February 17th, 2007, 01:45 AM
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Re: I hate horrors
I thought MR negated lifedrain. guess not, well anyway it is armor piercing, but thats only half the armor off, so a high protection will still help. (a lot of HP will help more.)
but a lot of the other attacks are MR negates.
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February 17th, 2007, 04:30 AM
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National Security Advisor
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Re: I hate horrors
Life drain isn't negtaed by MR. You can find all the weapons MR protects against by looking at the Weapons DB and filtering out everything that doesn't have a value of TRUE in the mres column.
As for how to avoid horrors with a rainbow mage: Make sure you have astral magic and some astral gems and script the spell Returning. That'll get him out of the combat and leave only the possible bodyguards to be slaughtered.
Edi
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October 25th, 2008, 01:47 AM
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Re: I hate horrors
Quote:
Originally Posted by Ranger
Quote:
Edi said:
You are not reading what is being written for you, Ranger.
You must place the bodyguard stack on top of your god on the battlefield so that your god is surrounded on all sides by guards. Otherwise the guards are useless.
Repeating your opening post is not going to do much for you, nor is your insistence that horror marks must be removed upon resurrection. You've been given advice. It's up to you to try and act on it.
Edi
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Can you READ E-N-G-L-I-S-H? Your advice doesn't work.
The horror bypass the 144 guards, attacks and kills my god, on turn one!
1. Guards don't work (only work on minor Horrors).
2. My God doesn't even get to cast any spells.
3. Magic Items (armor, weapons, etc.) so far havn't done any thing.
If something can kill a magic user with 144 guards, level 4 magic in four areas, with 4 gems each, good armor, and get's taken out on turn one of a fight I THINK THIS IS A LITTLE UNBALANCED, DUH!
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Gee,
And perhaps if no one else has a problem, perhaps *you* are a little 'duh'.
There are many things in here that do work:
1. High MR. think.. 28ish.
2. Kill the horror first.
3. Script returning. Have another mage cast an AoE spell that will damage you.
4. Put yourself in the middle of size 4 guards. Don't just give yourself guards.
you have to tactically place yourself in the middle of a square of them. It really does matter the size and placement of the guards.
5. Cast Phoenix pyre (or blink); be earth blessed; have amulet of resilience, boots of messenger. If your reinv (or regen) is high enough.. you'll outlast the combat.
6. Take an immortal god.
7. Stop using items that horrormark you.
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October 25th, 2008, 02:11 AM
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Re: I hate horrors
Quote:
Originally Posted by chrispedersen
3. Script returning. Have another mage cast an AoE spell that will damage you.
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Returning is an instant teleport to capital, no damage needed. Ritual of Returning should work great when combined with Mistform.
Good advice otherwise, although a year or so late. 
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