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  #1  
Old February 18th, 2007, 04:29 PM
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Default Re: Swirly Hypnotic Warppoints!

PS:
Might anybody happen to have a model that would go well with this:
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  #2  
Old February 18th, 2007, 08:04 PM
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Default Re: Swirly Hypnotic Warppoints!

A little unclear about some of the instructions

1.
3) Open StellarObjectTypes.txt and look for the warppoints.
Change #2, the normal "Large stable warppoint" one to call for "Warppoint Swirly" (for example) instead of the stock one.
Change exactly what? On which Line?

Stellar Object Name := Warp Point 2
Physical Type := Warp Point
XFile Class Name := Warp Point
Maximum Model Size := 14.0
Hex Size := 1
Picture Index := 688
Portrait Filename := warp_point.bmp
Large Portrait Filename := warp_point_lp.jpg
Description := Large stable warp point.
Warp Point Size := Large
Warp Point One-Way := FALSE
Unusual := FALSE



2. Which line gets changed to "Warppoint Swirly" (example)
b - Copy/paste the whole warppoint entry, and name the new one with the name you chose in step 3

Name := Warp Point
XFile :=
Override Texture Filename :=
Base Model Radius := 0.0
Starting Rotate X := 0
Starting Rotate Y := 0
Starting Rotate Z := 0
Starting Scale X := 0
Starting Scale Y := 0
Starting Scale Z := 0
Starting Position Offset X := 0
Starting Position Offset Y := 0
Starting Position Offset Z := 0
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 0
Continual Rotation Speed := 0
Number of Bitmap Effects := 5
Effect 1 Name := Warp Point Center
Effect 1 Size := 20.0
Effect 1 Duplicate Count := 0
Effect 1 Frame Change Rate := 200
Effect 1 Offset Position X := 0
Effect 1 Offset Position Y := 0
Effect 1 Offset Position Z := 0
Effect 1 Rotate X := 0
Effect 1 Rotate Y := 0
Effect 1 Rotate Z := 0
Effect 1 Rotate Center Offset X := 0
Effect 1 Rotate Center Offset Y := 0
Effect 1 Rotate Center Offset Z := 0
Effect 1 Use Lighting := FALSE
Effect 1 Blend Source := Blend_One
Effect 1 Blend Dest := Blend_One
Effect 1 Brightness Change Rate := 0.0
Effect 1 Random Brightness Start := FALSE
Effect 1 Starting Brightness RGB := 0, 0, 0
Effect 1 Ending Brightness RGB := 0, 0, 0
Effect 1 Always Behind Model := FALSE
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  #3  
Old February 18th, 2007, 08:42 PM
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Default Re: Swirly Hypnotic Warppoints!

Updated the original post, too.
1) The "Xfile Class Name" call.

2) Name. As in name the effect.
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  #4  
Old February 19th, 2007, 11:45 AM
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Default Re: Swirly Hypnotic Warppoints!

Thanks for the info. I now have some very colorful WP's, ... but they're all the same color no matter what I've changed. . Still trying
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  #5  
Old February 19th, 2007, 03:21 PM
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Default Re: Swirly Hypnotic Warppoints!

Quote:
To get some more variety, you can open StellarAbilityTypes.txt, and give the normal warppoints a "Description Only" ability.
Did you do that step?
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  #6  
Old February 19th, 2007, 11:03 PM
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Default Re: Swirly Hypnotic Warppoints!

Yes I did do that step but something went wrong somewhere-- Got my abnormal points and lost my normal ones - Warp points and names are there but now the pics are gone. Guess I'll start from scratch and try again. Obviously I got something wrong somewhere.
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  #7  
Old February 19th, 2007, 11:14 PM
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Default Re: Swirly Hypnotic Warppoints!

That's what is supposed to happen...
When normal warppoints have abilities, they all become "Unusual".

The upside is that they get random selections from the "Unusual := True" warppoint flavours found in StellarObjectTypes.txt

The normal warppoints will then only appear when empires use a warppoint opener.
(Which means, if you make the normal warppoint a B5 jumpgate, it looks really really cool, and you know it is artificially created)
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  #8  
Old February 19th, 2007, 02:07 AM

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Default Re: Swirly Hypnotic Warppoints!

How about asking Captain Kwok to add it to his Balance Mod - naxt version 1.04 ?
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  #9  
Old February 19th, 2007, 02:13 AM
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Default Re: Swirly Hypnotic Warppoints!

I was planning to add some version of FQM to the next update.
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