.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old February 18th, 2007, 09:07 PM

chuckfourth chuckfourth is offline
BANNED USER
 
Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
chuckfourth is on a distinguished road
Default Re: 12.7mm does it deserve the range?

HI Andy
Well actually Im not asking for cannon ranges to be increased. Im asking for 12.7, 13.2 and 15mm calibre machine guns to have their range reduced from 2000 to 1500m, In line with the rest of the games open sighted MGs.
Also When I say area fire I mean the beaten zone created at extreme range by Heavy MGs. This only occours at ranges greater than the current in-game limit for MG fire of 2000m. ie I am talking about "indirect" MG fire. Z fire is blind fire, we could quibble about the naming here all day but blind fire is not what I meant.
Anyway neither of these two points is particularily relevant.

I can understand that giving some LVTs armour of 1 instead of the correct 0 was for the game purpose of making them less sinkable. However I am at a loss as to what the game purpose would be for giving the 12.7mm calibre a bonus 25% increase in range. Would you be able to tell me what that game purpose is?
Best Regards Chuck.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.