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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 19th, 2007, 12:28 PM

Sombre Sombre is offline
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Default Re: Vaettihiem SE 1.0

Weird, I don't remember changing the prot value to be different from vanilla trolls. Let me look into this (wolf trolls do seem a bit invincible) and I'll probably drop the prot down. As for the Dracboss, sure I'll chop off the hands.

Next version will be out in a couple of days. It will be very nearly final for this SE. Glad you like it so far - check out the Exile/Avernum mod too if you have time.
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  #2  
Old February 21st, 2007, 12:52 AM

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Default Re: Vaettihiem SE 1.0

New version released. Check the first post.

The troll prot values are sorted out (trolls are still niiice shock infantry, but cost twice as much as Jotun giants and aren't twice as powerful).

Other than that, tell me if you like the new graphics for the two extra vaetti and the shaman. Believe me when I say they were more difficult to make than it might look.
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  #3  
Old February 22nd, 2007, 03:45 AM

XiahouDun XiahouDun is offline
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Default Re: Vaettihiem SE 1.0

I like the changes a lot, I noticed that the new archers are size level 2 and the groundbreakers description would leave me to believe that they should have some siege bonus.
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  #4  
Old February 22nd, 2007, 07:30 AM

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Default Re: Vaettihiem SE 1.0

#Siegebonus is bugged. It doesn't work at all as far as I can tell.

The size is fixed though. Good catch. I've stuck up the new version, 1.35.
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  #5  
Old February 23rd, 2007, 09:25 AM

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Default Re: Vaettihiem SE 1.0

Ok a very minor update taking us to 1.4.

This is just so Vaettihiem can be used with Zepath's late era mods. It's fun to have vaetti, dwarves and elves all going at each other. I'll ensure balance with Themiskyra too at a later date.
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