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February 19th, 2007, 05:52 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: I hate horrors
Quote:
Baalz said:
Then the doom horror showed up. Stupid +7 blood vengence, level 9 in blood magic couldn't overcome that...
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Magic skill doesn't matter, if the spell would harm him without blood vengeance, your own MR determines if you or him gets the pain. Equip all the MR items you can forge and have slots for.
Quote:
Meglobob said:
Why don't the horrors/doom horrors just move in fullstop, destroy the gods, slaughter everything and turn the world into doom horror paradise?
Would'nt be too difficult for them really given there power.
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They're too far out into the astral dimensions to be able really see the world unless someone light a target flare/horror mark.
Or, they like it the way it is, so they can come in and feast on magical energies now and then.
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February 19th, 2007, 07:02 PM
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Sergeant
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Re: I hate horrors
Maybe you could do something with Mage Bane... A flying (to get the first hit), high MR, high attack SC could presumably get a hit in. I've never used it, but I seem to recall reading that the extra fatigue from mage bane is unresistable.
Plus, it gives horror marks, so you'd get lots of chances to duel the doom horrors.
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February 20th, 2007, 02:26 AM
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National Security Advisor
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Location: Helsinki, Finland
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Re: I hate horrors
Mage Bane is even better because not only does it cause extra fatigue (linked weapon), but the extra fatigue has anotehr linked weapon named Slay Magic which causes 9999 damage to magic beings that fail MR. So, boots of quickness, mage bane and high defense might get you somewhere.
Just better make damn sure that your SC isn't a magic being, because otherwise that Slay Magic bit could bite you in the arse big time via blood vengeance...
Edi
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February 20th, 2007, 04:08 AM
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Major
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Re: I hate horrors
does blood vengeance do a 1 for 1 damage redirection or does it swap targets?
what I am saying is would it matter if your mage was magical or not?
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February 20th, 2007, 05:03 AM
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National Security Advisor
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Re: I hate horrors
Swap targets. I'm not sure how mage bane treats mages, if it considers them magic beings or not, or if the slay magic weapon has a trigger that activates only on targets that possess magic.
Edi
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February 20th, 2007, 06:16 AM
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Private
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Location: Sweden
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Re: I hate horrors
Slightly out of topic. Has anyone managed to enslave a Doom Horror with spells or items like "Tartarian chains" ?
The setup would ofcourse need a pretty rock solid SC, or a mage with lots of guards.
I have tried this in a singel player game, but havent had any horror visits on my prepared SC yet 
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February 20th, 2007, 06:40 AM
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Sergeant
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Re: I hate horrors
I've heard that wished-for doom horrors tend to randomly disappear. I suspect enslaved ones might do likewise. Doom horrors presumably have huge MR so enslaving them would be difficult.
Oh, is the 'slay magic' ability the same as from the 'elf bane' weapon? From the description, I believe that only works on creatures with the 'magic being' trait.
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February 20th, 2007, 01:59 PM
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Second Lieutenant
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Re: I hate horrors
Quote:
Edi said:
Swap targets. I'm not sure how mage bane treats mages, if it considers them magic beings or not, or if the slay magic weapon has a trigger that activates only on targets that possess magic.
Edi
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What makes you say that?
Looks like a 1 for 1 damage redirection is more accurate, since for example arrows need to get through the target's protection before blood vengeance can hurt the archer.
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February 20th, 2007, 06:19 PM
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Major General
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Re: I hate horrors
Aleph (or anyone), have you played around with the Horror Seed spell? The description seems horribly cool for the cost (20 blood slaves?!?), but it's kinda hard to see an effect and knowing how some of the other spells are bugged I'm wondering how well it works. I cast it a couple times on my own provinces/armies, but given I've got astral corruption and a bunch of lightless lanterns its a bit hard to tell what, if any, effect it has since there are horror attacks every few turns anyway.
Hmmm, I wonder, if the doom horrors are actually in a special state while they're in hell (as would seem to be the case if they find thier way back to the "real" world), I wonder if you can send them all to hell so they no longer are available to attack people (might be worthwhile if you've got a very horror marked pretender you'd like to call back who can't deal with the doom horrors himself). As they are unique so there are a presumably a finite number of them. I'm guessing that if you can actually hellbind one of them the result would be similar to if you wished for one...he'd disapear a few turns later.
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October 24th, 2008, 09:46 PM
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Captain
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Re: I hate horrors
I may be wrong, but I think horrors can't go underwater. If some mage that I care about gets marked I put him underwater and he doesn't get hounded by these critters. 
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