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February 19th, 2007, 08:46 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
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It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
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February 19th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
lch said:
Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
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It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
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fixed!
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February 19th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp! 
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February 19th, 2007, 09:18 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Try not to start near anyone with elephants. Try really hard.
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February 19th, 2007, 09:28 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Amen brother.
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February 19th, 2007, 09:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp!
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Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time... 
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February 19th, 2007, 11:55 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
lch said:
Quote:
Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp!
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Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time...
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No Comment... 
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February 20th, 2007, 07:54 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Missing the first turn sucks... , Tien Chi hates me(or maybe my internet was just down)
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February 21st, 2007, 09:54 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
I would like to officially withdraw. My scales are not what my pretender's are. And no, I'm not all spazzing about my starting position or throwing donkeys at the independents. I've heard there's a bug, but no thanks. There's zero chance I chose misfortune 2. Zero chance.
Good luck guys and gals. 
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